Colonial Coalescence

Another Build ‘n Share challenge creation, and one that definitely took me outside of my comfort zone, at least partially.  It was a bit of an odd one (perhaps they all will be) in that it called for a traditional colonial exterior but a modern interior.  It also had an extremely tight budget for the requirements (2-3 bedrooms, 2-1/2 baths, and a workshop for 100k).  Boy, did I struggle with this one, mostly due to the budget, and it took up a ton of time.

I started with a completely different design, that was shaping up like this:

As time went on, I realized it was just too big and would cost too much to complete.  I attempted to downsize it, but it just wasn’t working, so I scrapped it and started over.  I’m glad that I did, as the new build moved along swiftly after that.  I may just come back to the original at some point though, and complete it as a traditional home throughout (without worrying about the budget).  This was another build where I found a ton of issues and oddities, particularly with regard to the way the game handles color and lighting, but that’s a whole different story (I do have a build mode feedback thread on the forums if you’re interested.)

Moving on to the completed home, here are more images of the exterior:

We had to create the home on a huge lot, 50×50, and as you can see, the landscaping is minimal.  I would have liked to do more, but there was just no way on such a limited budget.  I was amazed by how much the various trees, shrubs, and flowers cost!  In fact, I was amazed by the prices of objects in general once I was really paying attention.  $30 for a Kleenex box?!  Anyway, back to the images.

You can see the couple for whom I built the house, Don and Judy Olsen, in the shot above.  I plopped them onto the lot at one point for play testing and pictures.  Most of the time, I just let them do their thing on free will.  I would ordinarily ignore sims during a build, but I had to say, these two really charmed me, and I may well play them.

I love the oversized windows on the workshop, gives it an almost dollhouse quality.

Moving on to the interior, I’ll start with the open kitchen and dining, which is on one end of the first level:

Don loves the color brown, whereas Judy goes for blue, so I tried to keep that in mind for a mostly blue and brown color scheme.  Don is a woodworker, so I tried to put in wood touches where possible, envisioning that perhaps he had crafted the kitchen cabinets and/or built the dining room table.

I wanted to use the industrial kitchen style, again because of the woodwork and also the cool off blue color of the metal, but I ran into my first color problem here – the windows.  These particular windows are darling from the outside, perfect little shuttered windows, but the interior color cannot be changed, and that green which I wanted on the exterior is not the best for the kitchen.  I also could not seem to get a style I was happy with for the window coverings.  I fear my kitchen may be a misstep in terms of doing well in the challenge.

I really like how the dining room turned out though – for once, all of the colors were working perfectly.

Here’s a peek-a-boo study nook.  See the shadows under the lights?  Sigh…

And a view of the nook and entry leading to the living room.  I couldn’t resist trying to do something with the ceiling again to give it texture, this time using a window treatment enlarged and placed at the top of the wall.  You’ll see more of it in the following shots.

I just think touches like these really help a modern space, which should grab the eye and refuse to let go!

There is also a half bath on the first floor, but it’s tiny and utilitarian, so I’m not going to bother with pictures.  Let’s move upstairs to the landing:

It’s funny how, enlarged, a child’s picture can work quite well as modern art.

Obviously, I couldn’t spend a ton of money on the landing, but I tried to put in a couple of flourishes.  One of my favorite areas in the house would have to be the master bedroom and bathroom:

There’s that inescapable green on the bay window though, argh.

Since I really went for a minimalist but luxurious feel in the master, there wasn’t a whole lot left for the other two bedrooms and bathroom.  I had a ton of color problems in the first bedroom, but it worked out in the end.

The shared bathroom is basic but functional (green window again though):

And the last bedroom is barely furnished so hardly worth looking at.  it was not actually required but was considered a plus to have, so I hope its barren nature won’t be a detriment in the challenge.  It does have a bed!  And curtains! :P

Finally, here is Don’s woodworking worshop.  It provides a good sized space for any hobbyist.

Here are some overheads so that you can see the property layout:

And to close, of course some evening and night shots.  Nothing hugely special about them though.  I didn’t have extra money to do something impressive with lighting.

And that’s it for this one!  Once again, I had fun, got completely frustrated, and learned a ton.  I may skip some of the upcoming challenges, as I’m not finding any time to work on my own ideas.  But watch, the next challenge will wind up being somehow irresistible to me!  If you’re interested in checking out Colonial Coalescence in game, you can search for it by its name, or by my hashtag, #bryscreations.  Note that the home contains resized objects.  In order to retain the adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds.

The Acrophobic Penthouse

My latest creation was designed for The Sims 4 forums Build ‘n Share challenge # 2.  I had a tough time getting started because the concept – to build a ground floor penthouse – just didn’t gel with me.  However, I was able to come up with a little story for it; that the buyer, who was described as a famous adventurer and explorer, has acrophobia, or a fear of heights.  It reminded me of Indiana Jones and his fear of snakes.  It’s funny, and it made the whole thing fit for me.

It took me so long to get started, that once I did, I was fighting to get done before the deadline.  Even though I understood that this one was really about the interior design, I couldn’t resist playing with the architecture and spent way more time on it than I probably should have.  I think the interiors probably could have been more cohesive, but as with the exterior architecture, the interiors were a lot about play and discovery for me.  I’m still learning the new TS4 toolset and still exploring what can and can’t be done.  If I don’t score well because of that, oh well!

Here are some additional images of the exterior.  The home is situated on a 40×30 lot, contains 2 bedrooms and 2 bathrooms, and costs 149K (the budget was 150K, so I squeaked in just under!).  It was built for entertainment, with a huge balcony (that includes a fake pool – I want real pools back!) and expansive, open living and dining spaces.  Like my first BnS build, this is so specific, I don’t know who would actually want to play it, but it is pretty to look at, I think!

Moving on to the interior, one of the requirements was to create a lobby, like one might see in a real penthouse.  I wasn’t thrilled by this aspect, but I saw a lobby image I liked and took inspiration from it:

I went in a different direction out of necessity, but I hope you can still see the concept.

Even though I like how it came out, it’s probably a weak point of the build in terms of the challenge requirements.

Moving on, here are some additional shots of my favorite parts of the interior:

It was fun to use high ceilings in this build, but it’s also pretty limited at this point in terms of what’s available in base game for a taller level; very small selection of doors and windows and not many objects built with a high ceiling in mind.  I look forward to having an expanded selection of items for multiple levels in the future.

The next few shots are of the home’s central bathroom.  I really had fun in there, doing a sort of yin yang style, and I refused to let the orange door defeat me!  I sure do miss being able to color both sides of the door, as we could in TS3.

Next is a cute little office for our adventurer with a perhaps not so subtle nod to the acrophobia again (but then, I’m not terribly subtle!):

I had fun giving the master suite a hidden entrance via the “secret” bookshelf door.  They really need to create some matching bookshelves that are also inset into the wall though.

I wanted the master suite to be a refined, masculine getaway.

There is also a guest bedroom that I struggled with.  I just couldn’t get the color scheme and placement of stuff in here entirely to my liking.  I decided to go for somewhat playful, but I can’t say I’m 100% pleased with it.  I think the orange door did manage to defeat me in here.

And here’s the balcony.  I love the shape.  I just wish there were more outdoor items and that I could have placed a real pool.

Here are some overheads, so that you can get a feel for the layout:

And as always, a couple of evening and night shots to show how the exterior appearance changes with the light.

Thanks for looking!  I hope you enjoyed the pictures and the story behind them.  You can find the Acrophobic Penthouse in the Gallery – just search by its name, or by my hashtag, #bryscreations.

The Brick Wall House

I’m excited to present a new build for The Sims 4, a modern home inspired by The Brick Wall House, which was created by architectural firm 123DV in the Netherlands.

I’m a big fan of the cube structure and clean lines of this home.

I don’t care for the landscaping as much.  While it certainly lets the home be the star of the show, it is too harsh for me, and I didn’t think that would work well in game.  However, I tried to make sure that any landscaping I did would not detract from the structure itself.

The owner was big on privacy, as you can see from the curtains all around.  I tried to preserve that to an extent while also letting in more light.  Unfortunately, The Sims 4 does not have any functionality to open and close curtains, so it would not have worked to take that part of the design literally.

Here are some exterior shots of the structure I created:

While I did not publish it first, this was the first build I completed in The Sims 4, and I did get a few unpleasant surprises as I worked my way through it.  One of them was that I could not color window frames and door frames black – the darkest color available was a sort of orange/red.  That was quite disappointing as many moderns use a lot of black in their window and door frames.  What I found I could do was use black shelving placed just above and below the windows to at least give the illusion of black framing.

Another challenge I discovered was the roofing – there is no flat roof in The Sims 4.  However, there is one type of roof, the hipped roof, that can be flattened using the new roof tools.  When you recolor it black, it doesn’t look too bad, but with any other color, the roof lines are way too visible.  Fortunately, this house called for a black roof!  I really like the new roof edging – it helped to give a nice, solid eye line.

I also found the fencing choices pretty limited.  There was nothing along the lines of a chain link fence like in the original (not that it was super pretty, but it didn’t interfere with the view of the house), so I opted for using the smallest fence available but only in portions and offset by hedges in order to blend it in to the landscape.

123DV furnished the interior in a modern minimalist style, almost entirely in white.  I tried to stick mostly with that, but with all of the new décor available in TS4, it was a real struggle.  I found myself constantly adding and deleting things!

They did use black accents in some areas, so I used some black and other color accents as well.

There were no house plans available, so I developed my own interior layout.  Here are some shots of the living area, follow by kitchen/dining, which are on the ground floor:

Moving on up to the second floor, we have the landing and an open area that I currently have set up as an office/library, but it could work quite well for any set of sims’ hobbies/activities:

There is a small but open bathroom available to the entire household:

Next, we take a look at the master bedroom and en suite bathroom, which is again small but open.

And the last of the interior, the second bedroom on the third floor, which includes an adjoining balcony.

Here is the home’s floor plan – ground floor, second floor, and third floor:

And I always like to take a few exterior shots in the evening.  I make it a point to pay attention to the lighting at both times of day:

The Brick Wall House is situated on a 30×20 lot and costs $95,294 (sorry, it’s definitely not a starter!).  I think it’s perfectly set up for young adult roommates or siblings, but the second bedroom could also easily be converted to a child’s bedroom.  If you’re interested in seeing more of this home in game, have a look in The Sims 4 Gallery.  Just search for my hashtag, #bryscreations.

One word of warning: I used resized objects in this build, and in order to preserve their new size, you should download the home from the gallery onto the lot where you want it; if you download it from Manage Worlds and place it that way, the re-sized objects will return to their original size.  Sorry!  I hope that EA will fix this issue.

Reflections Design Studio for TS4

I’m excited to show off my first published lot for The Sims 4.  To be honest, it was built on a whim.  I noticed the Build ‘n Share challenge thread on the TS4 forums and was intrigued by the first challenge, which is to create a designer sim and his or her office.  I remember Build ‘n Share from TS3; it always looked like fun, but I never participated, so I thought that I’d give it a go this time.

Reflections Design Studio is a commercial property, designated as a museum, set on a 30×20 lot.  It costs $65,531 (which doesn’t matter unless you want to convert it to a residential property, I suppose).  It is a riff on my Reflections Gym & Spa from The Sims 3.  I fell in love with the idea of a mirrored structure when I saw images of this mirror house, and I was re-inspired in TS4 after being amazed by images of the Shard House (possibly my favorite building ever).

For this build, I wanted to go with a modern, edgy design that would also incorporate many windows for natural lighting and an open floor plan.  I wanted to represent my design aesthetic as much as possible.  As with my original gym, this was an interesting challenge in terms of balancing structure, reflectivity, windows/light, and of course, the interior elements.  I also experienced some very strange game quirks as I went along that had me a bit discouraged, given the time crunch (I started just a few days before the challenge was due).  However, I’m happy to report that it’s complete and has well surpassed my original expectations.  I don’t expect it will receive many downloads because it is small, has an odd layout, and is so very specific to the challenge, but I’m still excited to offer up something unique to the community.

Without further ado, here are images of the Studio.  If you would like to check it out in game, you can search by its name or by my hashtag, #bryscreations.

Exterior Shots – Afternoon

Interior Shots – Reception Area

Okay, strictly speaking, this last shot was superfluous, and I know you won’t be paying much attention to the interior with such a distraction *ahem*, but I couldn’t resist posting it!

Interior Shots – Waiting Area and Office (I am not going to bother showing you the bathroom – it’s there, and it’s accommodating, but I didn’t wall it with mirrors or anything outrageous, so what’s the point?)

That’s my simself there behind the desk,  I never planned to upload her, but it was required for the challenge.  It feels weird to put ones simself up for grabs!

Here are some overhead shots so that you can get an idea of the floorplan:

And I can’t resist showing more of the exterior at different times of day, first in the evening:

And I just love it at night:

That’s it!  Hope you enjoyed the pictures.  I have a more playable lot (residential) coming soon, and I am toying with remaking the Reflections Gym for TS4.  I also have many attractive sims on the way, as I’ve been having way too much fun experimenting with genetics in CAS.

My First Sims 4 Work in Progress

I was planning to just stick to playing for the first few weeks after getting TS4…but I couldn’t resist wanting to check out the new build mode.  There are definitely a lot of constraints now that I find myself chafing against.  It’s really tough having no cheats whatsoever available, and some of the “smart” tools are quite irksome because you are unable to take manual control when you want/need to.  A prime example of that came when I decided to try my hand at the Volga Patchwork House.

This was a house that I started working on in TS3, and I thought that perhaps with TS4’s shiftable windows, it might be easier.  It’s straightforward in terms of levels; the complexity is in the exterior siding.  I soon discovered that we can no longer choose to use panels with siding in any position we like; they will only go on corners.  And you can’t even do something to trick it, like creating a corner, placing the wall paper, and then deleting one of the walls, because as soon as you delete it, the wall paper reverts to a version with no siding.  Very frustrating not to have manual control over this – we did in TS3!

So for now, I’ve moved on to the Brick Wall House.

I think this house will make for a good starter or next bump up abode, and fortunately, I haven’t encountered anything that makes it impossible to build a decent replica.  The most irritating issues so far have been to do with the color palette (in my opinion, we at least need to have primary colors available for each object), lack of a very low and narrow fence that can be used as edging (the new edging tool is nifty, but again, you have no manual control – it’s all or nothing, and that doesn’t work well with this house, and boy do I miss the Bauhaus windows from TS3 – were always so great to have when creating a modern.  Still, it’s coming along.  Here are some shots:

P.S.  The sims I mentioned in my last post are all now available on the gallery along with a few more from the cast and my attempt at actor Rutger Hauer (unrelated to Veronica Mars).  Simply search for my hashtag, #bryscreations.

To Sims 4 or Not To Sims4…

That has definitely been the question on my mind for the past few months!  I was really hoping for some revolutionary changes with the next version of The Sims, and as news about TS4 started filtering out, it was disappointing.  The graphics had not evolved the way I’d hoped, and features that we’ve come to take for granted were not being implemented.  Thus, I was on the fence and leaning pretty heavily toward staying on The Sims 3 side of it.  There are still builds and stories I have in progress in TS3, but truthfully, I haven’t done much with the game for many months, so I hadn’t written off TS4 completely.  Then, finally, the TS4 CAS demo became available, and I have to admit I’ve been having a good deal of fun with it.

I definitely miss CAST functionality.  It’s hard to comprehend that we aren’t even given a color wheel for at least a minimum of customization beyond the template colors available.  Also, when it comes to the templates, a lot of the colors are way more garish than I care for where others are more muted.  It makes it tough to set up a good matching outfit sometimes, and the hair and particularly eye color choices are poor if you prefer more natural, realistic colors.  The hairs are very blocky, which seems like something of a step backwards.  However, I think there is a pretty good selection of hairstyles and clothing for a new base game, and I’ve heard that there will be more that we’re not seeing in the demo.

The real star of the demo is the ability to more intuitively shape your sim’s face and body with push/pull techniques as opposed to the prior format of presets and sliders.  However, there are still limits to what you can do as you must still select (or accept) a preset for each feature that can be morphed from there to a certain extent.  It isn’t always easy to know exactly what you’re manipulating when you grab part of a feature; you might think you’re going to tilt the nose up, but instead you make the tip larger, things like that.  With trial and error, you get used to it.  It’s not perfect, but it’s definitely a step up from sim creation in TS3.

I’ve been working on creating some of the cast from the Veronica Mars TV show.  I just finished watching the series and movie, so the characters are fresh on my mind, and I thought it would be fun to set up my own “Neptune.”  I feel like I’m definitely putting CAS through its paces as I try to generate sims that can be easily recognized as their celebrity counterparts.  It’s definitely a challenge, although some come easier than others.  My Weevil practically sprang to life from the random generator.  Here’s what he looks like – it’s not perfect, but I think it’s probably as close as I’m going to get:

Francis Capra aka Eli “Weevil” Navarro

Simified

 

Lilly and Dick are coming along nicely too:

Amanda Seyfried aka Lilly Kane

Simified

Ryan Hansen aka Richard “Dick” Casablancas

Simified

I am having a really tough time with Logan and Veronica.  It’s weird, but it seems like even though I can approximate their features, they’re missing something that would make for a strong resemblance.  I may just need to get more extreme; it seems like you almost have to draw a caricature to make it work.  I’ve also got Mac, Wallace, and Duncan in progress.  Hope to have them all finished and uploaded by go live!  You’ll be able to find them in the gallery by searching for hashtag #bryscreations or my Origin ID, BryonyRae.

Looking beyond CAS and the sims themselves, I am still concerned about building.  From what I understand, we are restricted to completely flat lots, no split levels, no CFE or MOO cheats, only 3 story structures, etc.  From an advanced building perspective, it seems like much is lost.  However, I didn’t originally get into the Sims to build; that evolved in the Sims 3 and in no small part due to the wooden nature of the sims, which made it difficult for me to enjoy the gameplay that much.  I am hoping that gameplay itself will have more staying power in TS4.  I will also give building a try, but if it fails to hold my interest, oh well.  I will take The Sims 4 as a brand-new game and try to judge it on its own merits (but they do need to add toddlers and pools ASAP!).

 

Reflections – Gym and Spa

Front Exterior View – Sunlit Tides

At long last, I am pleased to present my latest completed project, Reflections Gym & Spa!  I have been working on this build for several months, and I think it’s unique – at least, I’ve never seen anything like it before.  The concept was to use mirrors both inside and outside, as part of the architecture, in order to create interesting and ever changing color combinations and to reflect the sims and their environment.  Inspiration for this lot actually struck me way back when I was working on The Austere.  I was playing with a lot of reflective surfaces in that build, and I saw an image of a “mirror house” on the web that really caught my eye:

Inspiration Home

I thought, ‘Why not use mirrors to create a similar effect in The Sims 3?  Would it work?’  It did!  However, I found that the effect took away from what I was trying to achieve with The Austere, and I decided to table it for a future build.  Once I had time to experiment more with the idea later, it became clear to me that while it might make for an interesting residence, it could do wonders for a community lot.  I didn’t know what type of lot I would build at first, but I had just embarked upon a weight loss and fitness journey in my personal life, so a gym seemed appropriate.

I wanted to provide a gym that would go above and beyond, not only in appearance but in activities offered.  In addition to the standard weights and treadmills, you’ll find a boxing ring, martial arts studio, climbing walls, ballet studio, basketball court, soccer court, swimming pool, trampoline, racquetball courts, VR/Media fit room, and much more.  I wanted Reflections to be focused on whole body-mind health, so you’ll also find two spas, a salon, and a healthy juice bar to keep your sims refreshed and rejuvenated.  Feel free to bring the whole family; Reflections offers activities for all age levels, including a large, marine-themed kids club that will keep the little ones engaged in hours of fun!  Reflections is the perfect blend of art and functionality and will be an attractive asset to any neighborhood.  Take a look at how it appears in Sunlit Tides, Lunar Lakes, and Simkyo (a custom city world made by Remmo).

Reflections in Sunlit Tides:

Front Exterior

Exterior Overhead Corner View

 

Close-up of Corner

Back Exterior

I just love the colors that Sunlit Tides infuses into the building – such vibrant blues.  Check it out at sunset too!

Sunset in Sunlit Tides

Back Exterior Sunset – Sunlit Tides

I think Sunlit Tides is a great location for Reflections, although I will admit that the build is quite modern and doesn’t have the same island vibe as the other community lots; perhaps it will fit better into Island Paradise!

Reflections is an interesting addition to Lunar Lakes:

Front Exterior Lunar Lakes

Closeup in Lunar Lakes

Back Exterior Lunar Lakes

I think the modern architecture fits right in with the futuristic feel there, and I love the warm, golden color reflections.  You could easily recolor the blue stripe I used on the building to another color that might work better with LL too.

I couldn’t wait to see how Reflections would look in the city.  Bridgeport wasn’t really working for me in terms of having an appropriate sized and positioned lot to place it, so I decided to use another user created city world that I like, Simkyo by Remma.  It’s amazing there!

Front Exterior – Simkyo

Front Exterior Simkyo Sunset

Front Exterior Simkyo – Night

I think Reflections is a natural for the city!  I could keep placing it in additional neighborhoods to see the effects, but I’d never get it released, so moving on…  Let’s look a little more closely at some of my favorite areas.  This is a huge build, so to really see it all, please take a look at my slideshow.

First, I love the layout of the roof level with all of the sports available.  There’s basketball, soccer, running/jogging tracks, and a trampoline.  Enjoy physical activity outdoors with a phenomenal view!

Basketball

Soccer

The swimming pool is another of my favorite outdoor areas.  It’s open but partially covered to protect your sims from the elements.  Placed in the right spot, the view from the pool can be incredible.

Closeup of Pool Area

View from Pool – Sunlit Tides

Moving inside to the ground floor, the multi-story, 4 sided rock climbing wall is sure to be a hit with your sims:

Climbing Structure from above

View from 2nd Floor Landing

Ground Floor View

The ground floor also features a unique martial arts studio; here I borrowed some ideas from a recent residential build, Cole’s Place.  As always, I’ve used in game photography to enhance and personalize the interior.  In this case, silhouette shots in vibrant colors add a great punch.

Martial Arts Studio

Speaking of punch, there’s also a boxing ring.  This is one of those art over functionality moments, but why not send your mean sims here to pick a fight and make it functional?

Boxing Ring

Feeling like a bit more peaceful activity is in order?  How about something that requires a combination of athleticism and exquisite grace?  Yep, it’s a ballet studio!

Ballet Studio

Every ballet studio needs a barre

In addition to the areas above, the ground floor also features weights, treadmills, women’s locker room and restroom, juice bar, and gift shop.  Please view the slideshow for images of these areas.

Making our way up to the second level, we can get a bit more risque with one of the trendiest exercises around these days, pole dancing:

Pick up some sexy new moves!

Sims peaking into the pole dancing area may need to head over for heart rate monitoring next; you can never be too careful!

Just how healthy are you? Here’s the place to find out!

This is definitely art over function again, but super cool looking, I think.  However, originally I had grander plans for this area.  I wanted to create my own version of stationary bikes:

Stationary Bikes

Unfortunately, community lots seem to be incompatible with bicycles.  I could get them on the lot via cheats and a mod, but they wouldn’t stay there, so I gave up on it.  Maybe EA will come out with an actual stationary bike at some point – we definitely need more exercise/gym equipment!

When your sims get tired of all that exercise, they can relax and unwind in one of the two spas on this level.  Each spa includes a sauna, massage tables, and a jacuzzi.

Entering the Spa

Massage Tables

Jacuzzi

Sauna

If your sim is interested in a new look, check out the nearby salon:

Get your hair done

Or try a complete makeover

The second floor also features aerobics, mens’ lockers and restroom, a step studio, yoga, exercises for elders, and racquetball.  To see the additional content, please view the slideshow.

Moving on to the third level, my favorite area is definitely the ocean/beach themed kids club.  I wanted to get creative but still include plenty of functionality and an ideal environment for babies, toddlers, and children to enjoy while their parents are working out.

As you can see, security is a priority!

There’s lots of fun and fantasy to experience here.

Note that toddlers and babies have their own secure little area.

Kids can explore behind the aquarium and discover a steerable seahorse (art over function here!)

Other areas I’m proud of on this level include what I call the Gaming Fitness room, which contains my version of a Kinect system and VR machines:

Get fit with the Kinect!

Virtual Reality Machines

I also set up an area for gymnastics:

My version of uneven bars

Mat for floor routines and balance beams

I have to show you the little office, too; it’s got a bit of a personal touch.  As I mentioned, I started a weight loss journey near the beginning of this project.  By December of 2012, I reached my goal.  I lost over 50 lbs and got into the best shape of my life, and this project became dearer to me throughout the months that I worked on diet and exercise to reshape myself (although ironically, I never went to a gym).  I thought that before and after shots would be a cute touch for an office, and I couldn’t resist taking shots of my sim avatar.  So when you see her before and after, you’re not too far from seeing mine!

Seek a consultation to learn how you can transform your body!

This level also features a fast walking studio (a nod to the program I used to lose weight and get fit), gyroscope room (get astronaut fit!), and a second pole dancing room as well as restrooms for both genders.  To see these areas, please view the slideshow.

Reflections is situated on a 50×50 lot and is custom content free!

Requirements for furnished version:  As I uploaded this version to the Exchange, you can view the detailed list and download the lot here.

I am not offering an unfurnished version of this build because I have ideas for making future use of it (possibly as a resort in Island Paradise), so I’d like to keep the shell proprietary, so to speak.  If you want to revise the lot in your own game, you are welcome to do so, but please do not re-upload it.