Moody Blues

Sims 4 builders received some happy news in December in the form of one of our favorite cheats that we have long missed from The Sims 3 being patched into Sims 4, bb.moveobjects, formerly and affectionately known as “MOO.”  The cheat allows us to theoretically place any object in any location, and the developers gave us a bonus in that we could also height adjust objects, which is new in TS4.

I was incredibly excited as there several things I have been wanting to do but couldn’t without MOO.  As you’ll see in my newest build, Moody Blues, I tackled a few of them with varying degrees of success.  The new MOO is not without its foibles, unfortunately, but  I hope that over time it will smooth out.

Moody Blues was inspired by another real home called the D-House by Tamizo Architects:

It’s a relatively simple structure, but to me, very striking.  I love the contrast between the dark grey brick and white walls as well as the reflective glass (which I knew I couldn’t do in TS4 but maybe one day).  As I worked on the structure, I felt it was looking a little squashed, so I brought the white column portion up one more level, and I really like the height offset it provides:

When it came to the back of the house, I was not quite as inspired by the original:

It just needed something…like a pool!  Make that two pools!  And how about a waterfall?  Might as well make two!

This is where I got to have some real fun with MOO, using it to build water features.  They were kind of my signature in my TS3 builds, and I was so happy to be able to create them once again!  I wanted to make them very modern and in keeping with the rest of the structure.  I also used a lot of color so that they would light up nicely at night:

Let me show you a bit more of the exterior:

As you can see from the images above, I built a second structure at the back of the property with a long, glass walkway bridging it to the main house.  The lower story of the second building contains a gym and the upper, a bar, which you’ll see more of soon.

The name “Moody Blues” riffs on MOO of course, and also the emotions that were added with TS4, but it actually originated from my work on the outdoor bar area where I was experimenting with trying to work in a color gradient of sorts:

I really liked the look of it, and so repeated the technique a bit in the driveway, walkway, etc. and of course the colors are also reflected in the pool lighting and waterfalls.

Here are a few more exterior shots I like:

No, those aren’t real lounge chairs – I wish!  They are MOO’d chairs and settees, but sims can sit on the settees at least.

And I couldn’t resist a couple of behind-the-waterfall shots.

Moving on to the interior, I carried the lighting theme on inside, and I really wanted to tackle doing something with the ceilings.  I have been annoyed by the utter lack of options for ceiling recolors and decoration in TS4 from the beginning.  I’ve done some work in previous builds with shelves and thought that MOO would make it easier.  Unfortunately, it didn’t really, so I didn’t attempt further ceiling work in other areas, but I do like what I managed on the ground floor:

I hope it at least gives the living room a bit more interest.  I also did a lot of MOOing of furniture in this room.  There is some tessellation in live mode, but I liked the combinations too much to be bothered by it.  Here are some closer shots.

 

Again, with the kitchen, I tried to add to the ambiance with ceiling shelves as well as curved counters that have the look of wrapping around the walls.

The kitchen is open to the dining area (the entire ground floor is open concept):

And a small full bath completes the ground floor of the main building.

Because it is so small, it’s really best viewed from above:

Heading upstairs, I once again tried to make the landing a bit special, this time by creating my own “aquarium.”

 

This was an experiment with limited success.  I built a 2×2 pool, placed a window and MOO’d counters to give it the correct exterior, and then placed objects inside that I hoped would give it that fish tank feel.  However, at this point, we are pretty limited in terms of objects that we can use for a project like this (sunflowers as sea grass are not exactly ideal).  The other problem I ran into was window reflections dulling the interior lighting and clarity.  There just seemed to be no way to get it to be as clear and bright as I wanted when viewed through the window.  Also, I found that fountains placed inside don’t show up at all (I was hoping to give it sort of a bubble effect).  What is cool though, is that when viewed in live mode, you can watch the water shifting, which has a very realistic look.    At any rate, I think it illustrates what I hope can be done with greater success in the future.

The landing also has a small area for chess with a great view:

There are 3 bedrooms with 3 attached bathrooms on this level.  I will start with the largest master:

Lots more MOO and light play here obviously.  I also created a special little partly open closet/dressing area:

The master bath for this room is long but narrow, so a bit of fish eye lens in the photos can’t be avoided.

Here is the second master bedroom:

It definitely has the best view!

And a fun little closet area:

Its attached bathroom is pretty narrow:

It is really probably best viewed from above:

The final bedroom is decorated as a child’s room.  I wanted to do something special with the bed but had some trouble with enlarged shelves.  I was still able to do something fun with smaller shelves over the bed though:

The kids attached bath is again pretty narrow but cute, I hope:

Here’s a shot of it from above so you can get a better idea of the layout:

Let’s move on to the secondary structure.  To get there, you can exit on the ground floor or cross the long second story walkway.  Let’s do the latter:

We can always pause to get another view of the pools:

After crossing, you enter the bar area:

And you can then head downstairs and enter the gym with its pool view:

One thing I did with MOO here was to stick a couple of TVs on the treadmills.  The runners could gaze into the pool, but I thought they might want a bit more entertainment:

From a play mode standpoint, it doesn’t really work as one might wish; another sim has to turn on the TV and be watching it.  The sim on the treadmill doesn’t actually watch it.  But hey, it could still work for pictures.

The gym also has an attached small full bath:

It’s again probably better viewed from above:

Let’s close with overhead shots to show you the layout, starting with the entire property:

2nd Level:

Closer view of the large master:

Closer view of other two bedrooms:

Ground Floor:

Closer view of living area:

Closer view of kitchen/dining and downstairs bathroom:

Bar:

Gym:

And that concludes another build!  I certainly faced my fair share of challenges getting this one done, and I had to make several compromises to my original design.  MOO did not turn out to be as stable or predictable as I’d hoped, and there are still a lot of challenges to precise placement even when using it.  Nonetheless, I still feel like my creativity has more space to roam now, and once the glitches are fixed and the game is enhanced, it should really burst the doors wide open!

Speaking of trying new things, I decided to attempt to create a video for the build and actually managed to figure it out!  Feel free to view it on youtube here; I wanted to get this house on video so that I could show off the waterfalls and aquarium in action.

Moody Blues is situated on a 40×30 lot (I used Arid Ridge in Oasis Springs) and costs $341,167.  If you would like to take a look at it in game, click here to download it from the online Gallery.  Or if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.

Note that the lot contains MOO’d and resized objects.  In order to retain the positions and adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds with MOO turned on (CTRL-SHIFT-C to bring up the cheats console, then type testingcheats on, and then bb.moveobjects).  Once the lot has been properly placed, you should be able to turn MOO back off (just type bb.moveobjects in the cheats console again) during play.

If you experience any oddities during placement or play, I do apologize.  I tested this build to the best of my ability, both from a play testing perspective (the only issue I found there is that sims can’t dance with the stereo positioned as I have it; if this bothers you, just re-position it) and in placing it from my Library (several times!).  However, the MOO cheat is a new addition to the game, and it does have its bugs and quirks.  One that I should note is that sometimes when you load a save with the lot, the game may place an object or two in your household inventory.  It seems entirely random as to whether this happens or not and which object(s) are selected.  You can either try reloading or just replacing the objects if you know where they went (turn MOO on first).  Or you could just ignore it if they’re not objects you’re particularly concerned with (a soap dispenser perhaps).  Saving and/or loading with MOO turned on seems to reduce the frequency of this happening.