PeKing Star

I’ve been very excited for EA’s next game pack for The Sims 4, Dine Out, which was released on 6/7/16.  I wanted to create a modern Asian restaurant, somewhat inspired by the architectural style of P.F. Chang’s.  PeKing Star is the result.  In this build, I focused a great deal on trying to do something interesting with the roof instead of just having the gaping holes that we typically see when using half walls to create the illusion of structural elevation:

I also tried my hand at creating decorative arched bridges, which turned out to be very challenging but fun to do:

I can’t wait for the day when Maxis gives us functional arched/hanging bridges and/or the ability to create them ourselves.  I definitely spent a lot of time pouring over the details on this one.  Here are additional exterior shots.




Playtesting the interior was a ton of fun, and fortunately, I didn’t have to change much in order to make it functional.  As you enter, here is the hosting station, where you can greet your customers:

And a waiting area.  I found in playtesting that sims seem to just stand around until they are taken to their seats.  It’s too bad they won’t actually go sit while they wait, but I can imagine that it would have taken additional programming.

I set up 12 tables plus a bar.  I wanted to have a good amount of dining space available but without feeling cluttered and with appropriate dividers/privacy for at least some of the tables.  Here are various shots of the interior:

Here’s the waiter’s station with art by Leander Belgraves (not CC, but a painting my sim created of it):

And here is the chef’s station as seen from a customer’s viewpoint, followed by shots of the kitchen interior:

The bathrooms are relatively small; I tried to make them cute, but it’s not really worth showing.  You can see the design in the overhead layout shots.



PeKing Star costs $245,295 and is situated on a 40×30 lot (I used Municipal Muses in Willowcreek).  It has been thoroughly play tested, and I found no issues with it.

If you’re interested in taking a look at PeKing Star in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  I hope you have fun dining in and/or managing it!


Chīsana Hōseki (Little Gem)

I was intrigued by a new challenge called “Try Your Luck” in the 4Sims4 Builder’s Contest thread, in which creators were asked to do random dice rolls to determine the build type, lot size, and budget for their builds.  As usual, my luck was a mixed bag.  I rolled Asian style, which is a style I do enjoy, and I rolled 30×20 which is a good size to work with, but of course, I rolled the lowest budget possible, 20k.  Well, I do like a challenge!

I started exploring Pinterest and chose this image as my inspiration:

I particularly liked the idea of placing the home over the water, but given that we don’t have terrain tools in The Sims 4, I would normally be stuck placing the home a full level above the water, which to me looks odd and unnatural.

I had already been toying with the idea of implementing mini levels using basement spaces, so I decided to try my hand at it using the free debug ponds.  It took some doing to get the height that I wanted while still keeping it natural (and in the meantime eating up my valuable budget on landscaping!), but I’m pleased with the end product, Chīsana Hōseki (Little Gem):

Here are additional shots of the exterior.  Front:

Here’s a closer look at the balcony:

Here is a night shot where you can better see the money I invested in sprinklers to give an effect of the water cascading from upper pond to lower.  It’s pretty subtle, and perhaps I shouldn’t have bothered spending the money on them…:

Right Side:


I had fun with debug objects here constructing a little deco dock with tackle box and fishing pole:

Left Side (which is the entry):

I constructed some custom stepping stones out of mailboxes:

Moving inside, you’ll first find the living room.  In order to help make this room pop, I had my sims take photos of a couple of unique Asian CC pictures I liked.  I had some fun with MOO in here too:

From the living room, you can turn left into the small full bath, which also sports a photo of CC art:

Or head straight on into the kitchen, which features a dine-in island, in case you’d prefer not to eat on the balcony:

The kitchen opens to the bedroom, which is kept private by a unique combination of fencing and blinds.  Another photo of CC art in here:

I came up with the name “Little Gem” in no small part due to the custom night stands I set up using debug rings.

Here are images of the property layout, roofs up:

Main level, roofs down:

I couldn’t afford rugs, so I tried to do something special with the flooring design.

Closer look at living/kitchen:

Closer look at bathroom:

Closer look at bedroom:

Overhead view of tiered ponds:

Chīsana Hōseki is a 1 bedroom, 1 bath home that costs $19,979 and is situated on a 30×20 lot (I used Hallow Slough in Willow Creek).  It has been thoroughly play tested, and I found no issues with it.  I do want to note that due to limited funds, I did not place an outdoor trashcan on the property.  However, there is a nearby community trashcan that my sims used without a problem, and as soon as you have the funds, you can of course add one to the property itself.  Also, the photos are pictured with frames, but the Gallery always strips the frames, so if you’d prefer them back on, just have your sim click on them to replace them (it doesn’t cost anything).

Credits:  I had my sim take photos of wall art created by JomSims2 from her Sulfure Zen Living Room 1 and 2 sets.  Note that there is no custom content in the build itself.

If you’re interested in taking a look at Little Gem in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Thanks for visiting!

Chokkaku (Right Angle)

Another longtime WIP finally complete!  I was originally inspired by this image of the Loft Niseko:

I loved the height and the angles; in fact, the WIP’s working title became Angle of Approach.  I struggled for a long time with the roofing; I wanted to do something special, but the inspiration just wasn’t coming.  It wasn’t until I started working on the landscaping and decided to go for an Asian style, that I decided to try integrating lighting with the roofing, and that was the edge I needed.  I also enjoyed experimenting with using basements to do something new with the landscaping – recessed gardens and a zen pool.

Here are some additional shots of the exterior:



Left Side:

Left Side Garden Nook:

Right Side:

Closer look at Shrine:

Bar and Outdoor Dining:


Trying to style an interior with Asian elements is a bit challenging in The Sims 4, as we don’t have many objects in the style, and there haven’t been any stuff packs released for the theme yet.  However, there are a good many custom content items available if you aren’t determined to stay CC free.  I am, but there was a technique I used in The Sims 3 where I installed CC, took photos of it, and then removed it from my game.  I then used the pictures in my builds while still keeping them CC free.  This is a bit trickier in TS4, but happily, it can still be done and is one of the main strategies I used for this build.

Chokkaku provides living, dining and kitchen spaces on the first floor.  Here is the entry:

Living Room:

Office Area:

Sitting Area with large, animated, modern fireplace:



Moving on to the second level, you’ll find a game area, study, bar, gym, and full bath:

The bedrooms and en suite bathrooms are located on the third floor.  Two bedrooms have been decorated with adults in mind:

Here is the bathroom they share:

Two bedrooms have been decorated with kids/teens in mind:

Here is the bathroom they share:

Here are overheads to show you the property layout:

Top Level (bedrooms and bathrooms):

Mid Level (games, study, bar, gym, bathroom):

Ground Level (living, office, kitchen, dining):

I also wanted to show you some close-ups of the unique artwork – some are images of custom content (creators noted below), and some I have created from scratch.

All art was created via painting by reference and is base game compatible; you do not need any packs to see the artwork.

And that’s it for Chokkaku; I hope you like it!  It was developed on a 30×20 lot (I used Dusty Turf in Oasis Springs) and costs $316,284.  Click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.

Note that in order to retain the lighting colors and intensities, you should add the home to your lot in build mode rather than via Manage Worlds.

If you experience any oddities during placement or play, I do apologize.  I tested this build to the best of my ability, both from a play testing perspective  and in placing it from my Library (several times!).  The only issue I found is the ongoing bug with rug stacking; rugs that overlap may not remain in the order that the creator placed them, ruining certain intended effects.  It is not a functional issue (and probably bugs me as the creator more than most downloaders).

Thanks for stopping by and checking out Chokkaku!

Custom Content Credits (remember, there is no actual custom content in the build – it’s CC free!):