Peggy’s Point

Welcome to Peggy’s Point!  I thought that because this was a smaller build, that I’d be able to finish it more quickly, but as usual, I got bogged down in the details, to the point that it’s another build that has taken me months to complete!  However, the Sims 4 Cats & Dogs expansion came out as I was heading for the finish line, and it was fun to work the build into a more pet friendly destination as well as to play with the new tools builders were given (the ability to shrink objects!). 

The build was inspired by this home pictured on Pinterest that itself was inspired by the lighthouses of Nova Scotia:

I love the lines and slanting sides and wanted to see if I could work up something similar in The Sims 4.  I decided to make it a larger home but still with the same basic structure when viewed from the front.  I wanted to create softer landscaping that would blend into an existing beach lot in the game.  I had hoped to use one of the new Brindleton Bay lots, but for the size of the home and the immediate scenery I wanted, the island in Windenburg (from the Get Together expansion) worked out much better.

In the front of the home, on the left, you’ll see a small pond with chairs placed nearby to allow sims to relax and chat while they check out the pond or the beach beyond it.

To the right of the house is an outdoor sofa positioned for a great view of the ocean and romantic natural touches for a bit of privacy.

As it turns out, this particular sofa is currently bugged.  Even though it is a 3 tile sofa, it will only seat 2 sims (see issue here), which was a bit of a bummer, but shouldn’t inhibit most romantic situations (have the kids go hang out by the pond!).

Heading around to the back of the house, here is a daytime shot:

I decided to try my hand at setting up a firepit by shrinking some of the ruins objects from the Get Together expansion pack.  Here’s a closer look at it at night:

There is also a small outdoor bar.

And a hot tub.

I was surprised to discover that Sims 4 Cats & Dogs did not include any dog or cat houses for the exterior, so I took a shot at creating one.

My tester dog seemed to approve!

Moving on to the interior, I went with a nautical theme for the styling.  The ground floor is open concept and includes kitchen/dining/living.  Entrance:

Dining nook:

The galley style kitchen stretches along most of the left wall (from the entrance), and the living is tucked underneath the stairs:

Here’s the living room from the opposite side, showing the fireplace and study area:

Facing the exit, you’ll find the cute new fish tank from Sims 4 Cats & Dogs on the right, a mini-bar on the left, and fun decoration along the top walls:

Heading up to the second floor, you’ll find a full bathroom (shown from above due to the high walls and tight spaces making it difficult to get a good camera perspective):

There is also a master bedroom with its own fireplace:

As you can see, the bedroom is open but still with a sense of privacy as sims need to navigate around to it from the stairs.  There are small nooks along the way, one with a keyboard, one with a dresser, etc.  You can see there’s a great spot setup for Kitty tucked underneath the stairs.  Kitty also has her very own private little bathroom:

Moving up to the third floor, I decided to set it up as a game room with a TV nook, but it could be easily converted to provide a second bed/bath instead.  Here are a couple shots of it as-is:

As I mentioned, it’s tough to get good pictures of some of the interior spaces because they’re relatively small, and I don’t like the distortion from having to zoom out, so the following overhead shots are likely to give you a better idea of the complete spaces.

3rd Floor:

2nd Floor:

1st Floor:

Here’s an overhead shot of the structure with roofs up:

And that’s it for this one; one advantage of going smaller is it doesn’t take nearly as long to do these write-ups!  I’ll leave you with a more distant shot of the house as it sits on the island.  I think it looks cute!

Peggy’s Point costs $171,524, and is situated on a 30×20 lot (I used Dock Den in Windenburg).  It has been thoroughly play tested, and the only issue I’m aware of besides the outdoor sofa bug I mentioned is that sims cannot dance to the stereo on the 3rd floor because the area isn’t large enough.

If you’re interested in taking a look at Peggy’s Point in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Enjoy!

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Matchmaker

My two big WIPs were hit by new bugs in the last patch and need to wait on fixes, so I decided to create another little starter, this one in a more traditional style of architecture.  I didn’t want to try anything too revolutionary here; just wanted to make something cute.   Here are more images of the home:

Entering the home, you’ll see that it’s a mostly open living space design:

I went with a red, white, and blue theme, not even consciously realizing that I was designing and would be uploading the home around July 4th, but that’s how it worked out.

While I didn’t create my own fireplace design this time, I did try to do something a little special with the backdrop for it:

There’s a small office space to the left:

Here’s a closer look at some of the kitchen area, which provides a pass-through bar:

The home’s key feature is the glassed in dining room, which you’ve gotten glimpses of.  Here’s a closer look:

The sleeping area is small but comfy:

And the bathroom is of course small as well:

Here’s an overhead shot of the property:

And of the living spaces:

And that’s it!  One advantage to designing a starter is that the project gets done more quickly (usually) and takes a lot less effort to show than larger projects. 🙂

Matchmaker costs $19,028 and is situated on a 20×15 lot (I used Oak Alcove in Newcrest).  It has been thoroughly play tested, and I found no issues with it.

If you’re interested in taking a look at Matchmaker in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Enjoy!

Vivid Dance Club

After a bit of a break, I’m finally back with a new build, this one designed for the new Get Together expansion pack for The Sims 4.  As I mentioned in my previous post, I was lucky enough to attend EA’s Creators Camp back in November, and I was able to start the build then.  By some miracle, I have managed to complete it in time for the expansion launch.  5 days total build time, which is unheard of for me!

Even before the camp, I knew that I wanted my first Get Together build to be a club.  Originally, I thought I’d try my hand at a Loner’s Club – motto: “where your sims can go to be alone together.”  I envisioned lots of separate entrances, bars with stools spaced apart, tables with only one chair, etc.  I’m still amused by the notion, but no strong idea for a structure was coming to me, and I knew I wanted to try my hand at using the new dance floors as skylights.  I thought I might as well use ’em as dance floors too (since that was their original purpose), and thus the idea for a dance club was born.

I also wanted to play with vivid, neon colors again, like I had with my Vivid Art Gallery a few months back and to get as much animation going as I could.  I took particular pleasure in coming up with a new technique to create light art via embedding various lights in pillar objects (with just their edges showing).  I think it lends a really fun vibe.

Vivid Dance Club provides two levels that include three bars, two dance floors, arcade games, and a pool.  For those who would like to see the venue in action, take a look at the video for it here.  If you’re unable to watch the video or would prefer to browse through images, here they come!

Various angles showing the exterior of the club:

I had fun making my own fountain and planter designs.  Take a closer look:

Quick fun fact – the lit frame around the entrance door is an enlarged mirror elevated from the basement.  I love the effect, and the door remains fully functional.

Heading inside, you’ll find a chill little bar area.  I love the new bar objects; they had the perfect color combinations and gradients I was looking for.  As you can see, the skylight is also a prominent feature in the space, and the hallway is lit by my custom wall light designs.

Turning down the hallway, your sims can enjoy the new Button Masher arcade game together.  It’s a ton of fun to watch them play; I just wish that the game lasted a bit longer.

Across from the arcade game, there’s a sitting area and water feature that I designed.

Continuing along, I also set up a small area where the sims can make their own music, if they prefer it to the DJ tracks.

And at last, we come to the upper dance floor, glass, of course, with skylights above!

Dancing as a group in Get Together is just too much fun!

And look down – the sims are actually dancing above another dance floor on the lower level!

Beyond the dance floor is an additional gaming space, with another Button Masher, Darts, the new Foosball table, and a Gaming Mat.

Before we head out to the pool area (since I replaced the Windenburg pool venue with this creation, I felt like it should at least have a pool), here’s a quick glimpse of the bathroom design.  Kept it pretty basic – nobody’s coming to this club in order to hang out in the bathroom.  Unless someone makes a club for that!  There are two his and hers restrooms with a total of 4 stalls, so I don’t think there should be huge lines…

Now, on to the pool.  I had more fun with wall light art on the way out.

I definitely wanted a big skylight over the pool, and I love the effect.  You sure can’t beat the views from this lot either.

There’s a self service bar and fridge out here for your sims’ convenience.

Moving back inside, it’s time to descend the stairs and checkout the basement dance floor and bar.  The vibe is slightly different in here, maybe a bit classier?  Definitely a light show anyway!

When they get tired, there is a nice little area for them to lounge, drink, and chat.

And that about wraps it up for the interior.  Here are some overhead shots to show you the layout of the build.

Roofs up:

Roofs down:

Closer view of top level bar area:

Closer view of the upper dance floor:

Overhead of the basement dance floor and bar:

Vivid Dance Club costs $254,779 and is situated on a 40×30 lot (I used Bathe de Rill in Windenburg).  It is categorized as a dance club.  It has been thoroughly play tested, and I found no issues with it.  There is one FYI – I used an oversized lit rug on the bottom of the pool because I really liked its design.

However, if you have your camera angled to look down into the pool and click on it to swim, it will instead bring up the interface to control the lighting for the rug.  If you position your camera at more of an angle to the pool, you can click to swim as usual.

If you’re interested in taking a look at Vivid Dance Club in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the club in build mode, so that lighting colors and intensities are preserved.

Important Note regarding my previous builds:

The 12/4/15 patch introduced a few bugs that have unfortunately caused problems with some of my older works.  I am hopeful that Maxis will fix them, but if not, I will revise and re-upload them as I am able.

In particular, Maxis changed how basement spaces work.  Prior to the patch, the game treated the entire basement space like a room, regardless of whether there were actual rooms present in the basement.  I elevated many objects from empty basement areas.  After the patch, the game now treats the basement space as an outdoor space, and objects elevated outside of a proper room in the basement will fall back down to the basement floor upon placement from the Library/Gallery.  This change affects the following builds: Oasis Falls, Ra’s Tower, Chīsana Hōseki, Clearview Midrange and Clearview Luxury (Clearview Starter is okay), Tiny Blues, Dali’s Exotic Toys & Pets, and Funky 1.  If you already have them set up in your game, they should still be fine, but I would hold off on downloading them or placing them from your Library for now.  This is the cost of being an experimental builder, I suppose!

Another bug that is causing a problem is objects shifting on older lots that had been stable.  This has happened with my Chokkaku, Vivid Art Gallery, and Moody Blues lots.  Moody Blues is also affected by a new graphics glitch with water emitter f/x that causes them to go invisible depending upon viewing level, distance, and camera angle.  While I can relocate shifted objects, there’s not much I can do about the graphics.  Finally, there is another odd bug where the game will place random walls over the top of stair railings, and my Green’s Blue Victorian and Colonial Coalescence got hit by that one.  It will be an easy fix, and I may take the time to add some new bells and whistles to the builds while I’m at it.

Well, that’s it for now.  Thank you so much for taking the time to read this post.  If you play with the Vivid Dance Club in your game, I hope you enjoy it!

Chīsana Hōseki (Little Gem)

I was intrigued by a new challenge called “Try Your Luck” in the 4Sims4 Builder’s Contest thread, in which creators were asked to do random dice rolls to determine the build type, lot size, and budget for their builds.  As usual, my luck was a mixed bag.  I rolled Asian style, which is a style I do enjoy, and I rolled 30×20 which is a good size to work with, but of course, I rolled the lowest budget possible, 20k.  Well, I do like a challenge!

I started exploring Pinterest and chose this image as my inspiration:

I particularly liked the idea of placing the home over the water, but given that we don’t have terrain tools in The Sims 4, I would normally be stuck placing the home a full level above the water, which to me looks odd and unnatural.

I had already been toying with the idea of implementing mini levels using basement spaces, so I decided to try my hand at it using the free debug ponds.  It took some doing to get the height that I wanted while still keeping it natural (and in the meantime eating up my valuable budget on landscaping!), but I’m pleased with the end product, Chīsana Hōseki (Little Gem):

Here are additional shots of the exterior.  Front:

Here’s a closer look at the balcony:

Here is a night shot where you can better see the money I invested in sprinklers to give an effect of the water cascading from upper pond to lower.  It’s pretty subtle, and perhaps I shouldn’t have bothered spending the money on them…:

Right Side:

Back:

I had fun with debug objects here constructing a little deco dock with tackle box and fishing pole:

Left Side (which is the entry):

I constructed some custom stepping stones out of mailboxes:

Moving inside, you’ll first find the living room.  In order to help make this room pop, I had my sims take photos of a couple of unique Asian CC pictures I liked.  I had some fun with MOO in here too:

From the living room, you can turn left into the small full bath, which also sports a photo of CC art:

Or head straight on into the kitchen, which features a dine-in island, in case you’d prefer not to eat on the balcony:

The kitchen opens to the bedroom, which is kept private by a unique combination of fencing and blinds.  Another photo of CC art in here:

I came up with the name “Little Gem” in no small part due to the custom night stands I set up using debug rings.

Here are images of the property layout, roofs up:

Main level, roofs down:

I couldn’t afford rugs, so I tried to do something special with the flooring design.

Closer look at living/kitchen:

Closer look at bathroom:

Closer look at bedroom:

Overhead view of tiered ponds:

Chīsana Hōseki is a 1 bedroom, 1 bath home that costs $19,979 and is situated on a 30×20 lot (I used Hallow Slough in Willow Creek).  It has been thoroughly play tested, and I found no issues with it.  I do want to note that due to limited funds, I did not place an outdoor trashcan on the property.  However, there is a nearby community trashcan that my sims used without a problem, and as soon as you have the funds, you can of course add one to the property itself.  Also, the photos are pictured with frames, but the Gallery always strips the frames, so if you’d prefer them back on, just have your sim click on them to replace them (it doesn’t cost anything).

Credits:  I had my sim take photos of wall art created by JomSims2 from her Sulfure Zen Living Room 1 and 2 sets.  Note that there is no custom content in the build itself.

If you’re interested in taking a look at Little Gem in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Thanks for visiting!