Peggy’s Point

Welcome to Peggy’s Point!  I thought that because this was a smaller build, that I’d be able to finish it more quickly, but as usual, I got bogged down in the details, to the point that it’s another build that has taken me months to complete!  However, the Sims 4 Cats & Dogs expansion came out as I was heading for the finish line, and it was fun to work the build into a more pet friendly destination as well as to play with the new tools builders were given (the ability to shrink objects!). 

The build was inspired by this home pictured on Pinterest that itself was inspired by the lighthouses of Nova Scotia:

I love the lines and slanting sides and wanted to see if I could work up something similar in The Sims 4.  I decided to make it a larger home but still with the same basic structure when viewed from the front.  I wanted to create softer landscaping that would blend into an existing beach lot in the game.  I had hoped to use one of the new Brindleton Bay lots, but for the size of the home and the immediate scenery I wanted, the island in Windenburg (from the Get Together expansion) worked out much better.

In the front of the home, on the left, you’ll see a small pond with chairs placed nearby to allow sims to relax and chat while they check out the pond or the beach beyond it.

To the right of the house is an outdoor sofa positioned for a great view of the ocean and romantic natural touches for a bit of privacy.

As it turns out, this particular sofa is currently bugged.  Even though it is a 3 tile sofa, it will only seat 2 sims (see issue here), which was a bit of a bummer, but shouldn’t inhibit most romantic situations (have the kids go hang out by the pond!).

Heading around to the back of the house, here is a daytime shot:

I decided to try my hand at setting up a firepit by shrinking some of the ruins objects from the Get Together expansion pack.  Here’s a closer look at it at night:

There is also a small outdoor bar.

And a hot tub.

I was surprised to discover that Sims 4 Cats & Dogs did not include any dog or cat houses for the exterior, so I took a shot at creating one.

My tester dog seemed to approve!

Moving on to the interior, I went with a nautical theme for the styling.  The ground floor is open concept and includes kitchen/dining/living.  Entrance:

Dining nook:

The galley style kitchen stretches along most of the left wall (from the entrance), and the living is tucked underneath the stairs:

Here’s the living room from the opposite side, showing the fireplace and study area:

Facing the exit, you’ll find the cute new fish tank from Sims 4 Cats & Dogs on the right, a mini-bar on the left, and fun decoration along the top walls:

Heading up to the second floor, you’ll find a full bathroom (shown from above due to the high walls and tight spaces making it difficult to get a good camera perspective):

There is also a master bedroom with its own fireplace:

As you can see, the bedroom is open but still with a sense of privacy as sims need to navigate around to it from the stairs.  There are small nooks along the way, one with a keyboard, one with a dresser, etc.  You can see there’s a great spot setup for Kitty tucked underneath the stairs.  Kitty also has her very own private little bathroom:

Moving up to the third floor, I decided to set it up as a game room with a TV nook, but it could be easily converted to provide a second bed/bath instead.  Here are a couple shots of it as-is:

As I mentioned, it’s tough to get good pictures of some of the interior spaces because they’re relatively small, and I don’t like the distortion from having to zoom out, so the following overhead shots are likely to give you a better idea of the complete spaces.

3rd Floor:

2nd Floor:

1st Floor:

Here’s an overhead shot of the structure with roofs up:

And that’s it for this one; one advantage of going smaller is it doesn’t take nearly as long to do these write-ups!  I’ll leave you with a more distant shot of the house as it sits on the island.  I think it looks cute!

Peggy’s Point costs $171,524, and is situated on a 30×20 lot (I used Dock Den in Windenburg).  It has been thoroughly play tested, and the only issue I’m aware of besides the outdoor sofa bug I mentioned is that sims cannot dance to the stereo on the 3rd floor because the area isn’t large enough.

If you’re interested in taking a look at Peggy’s Point in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Enjoy!

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A-Maze-ing Estate

I’ve been working on this build off and on for months!  I was delayed in part by a graphics glitch I was waiting for Maxis to fix and then also a lot of stuff going on in my personal life.  However, I’m thrilled to finally be finished and able to present the A-Maze-ing Estate to you!

This creation was inspired by a Pinterest image that caught my eye:

I used to love drawing mazes on good old graph paper as a child, and I also love adding depth and dimensionality to builds in The Sims 4, so this seemed like a great project for me.  I was somewhat faithful to the design shown on the front of this building, but I have no idea what the rest of it actually looks like.  I assume that they carried the maze theme around to the other sides; it’s what I would have done and in fact did!

I really felt like a sculptor as I went along, carving out a design, section by section.  It was fun!  However, when I got to the back, I felt like it would be overkill to continue the maze all the way around, and that a change was necessary:

Here the focus is more on symmetry with good sized balconies on each level and relaxing outdoor living on the ground floor.

I created a video tour of the A-Maze-ing estate, available here.  It’s a great option to see a sim’s eye view walkthrough of the build and skip all the static images, but if you’d rather not watch it, there are additional images of the build below.

More exterior views:

Left Side

Right Side

Closer views of the backyards:

Left Backyard (looking from the back)

Right Backyard

I think we’ve seen enough of the exterior for now; let’s move on into the interior.  We’ll start with the unit on the left.  I designed this unit for a family that would include a toddler and a child who enjoys sports, science, and plants, as well as parents that want serenity during downtime but love music and throwing parties on their “date nights.”  Starting on the ground floor, The tone is bright, playful, and a little funky:

Entry

Living

One thing I did in the kitchen was to actually use elevated counters as opposed to cabinets for overheads, in order to work around a current bug that tends to darken cabinets.  I like the way it turned out; the only thing you lose is the windowed cabinets that show glassware, etc., but for a modern space, I think the clean look works anyway.

Dining

Look closely at that dining room table – yep, that’s a mini maze I created by elevating some floor lighting pieces beneath the table.  You won’t find another one like it!

Bathroom

Small Patio

Moving on to the 2nd floor, here you’ll find the toddler’s bedroom:

I love all of the new objects for toddlers; they are so colorful and cute!  I also liked the idea of the older brother or sister coming in to do a puppet show for the toddler.  The little tyke also gets to enjoy a good sized balcony of his or her own:

The other bedroom on this level was designed for a sporty child with a green thumb and an interest in science:

This bedroom has access to a balcony overlooking the backyard:

Finally, here is this level’s bathroom:

Moving up to the 3rd floor, you will find what I call the “soft” master suite, done in calming teal and green hues:

I enjoyed using bb.moveobjects to design a bit of an enhanced, space saving closet.  While I like the concept of a walk-in closet, I always find it difficult to incorporate Maxis’ version of them because they are so bulky.  I’d rather design my own most of the time.

The bedroom connects directly to its master bath:

This bedroom has a relaxing front balcony:

And a small side balcony, currently used as a crafting space:

As well as a balcony with hot tub that overlooks the backyard:

Heading up to the 4th floor, it’s time to party!  Here, you can get that nightclub experience right in your own home!

When it’s time to take a break, you can head for the balcony overlooking the backyard for a little bubble time:

Or chill out with a drink and maybe some TV on the front or side balconies:

From this level, your sims can also gain access to a special rooftop area, but I’ll cover that after we head over to tour the second unit.

I went a bit darker in this one but still with several pops of color and fun touches.  Let’s take a look at the ground floor:

Entry

TV Nook

Kitchen

Living

Bathroom

Small Patio

Heading upstairs, the 2nd floor provides a very girly bedroom with some fun touches:

This bedroom also features a backyard balcony:

Still on the same level, there is also a teen bedroom with a vivid design:

The teen room also has its own front and side balconies:

Finally, there is a shared bathroom for the level, which favors the feminine theme:

Moving on up, the third floor contains what I call the “gold” master suite.  I recently got the Vintage Glamour pack and really fell in love with some of the objects in it.  While they aren’t necessarily modern, per se, I find that their lines aren’t anti-modern either.

The suite, of course, has its own opulent full bath:

This master suite has its own balcony (with hot tub) overlooking the backyard:

It also has a front balcony:

And small side balcony:

Heading up to the fourth floor, you’ll find plenty of activities, including a library:

with its own balcony:

Foosball table:

A motion sensor game mat (not pictured), a chess set:

And a gym:

with its own small balcony, currently set up for yoga:

This level also has access to a balcony overlooking the backyard:

Both units in the duplex can access a stairwell to the rooftop from this level:

Both can also access a shared half bath before heading up the stairs:

These small spaces were designed to whet the sims’ appetite for navigating a much larger and more complex rooftop maze!

This was a lot of fun to design, and I liked that the vivid aqua color also made it look like it could be another (huge) swimming pool (a maze pool was an idea I played around with originally but discarded).  There are a couple of spots in the maze where sims can take a little break from wandering to relax and chat:

This almost wraps up the flood of images.  I do want to include overheads, so that you can see the layout and flow of each level a bit better.  We’ll start at the top, since we’re already there:

Rooftop Maze overlooking the two backyard pools

4th Floor:

3rd Floor:

2nd Floor:

Ground Level:

A-Maze-ing Estate costs $664,524, and is situated on a 30×30 lot (I used Harbor Quarter Gym in Windenburg).  It has been thoroughly play tested, and the only issue I’m aware of is that your sims cannot use the “view” action on the fountain on the 3rd floor “gold” room front balcony.  This is because I used bb.moveobjects to decorate the fountain pedestal, as I find it more pleasing to the human eye that way, but if you’d rather your sims be able to view it themselves, simply delete the additional objects.

If you’re interested in taking a look at the A-Maze-ing Estate in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Enjoy!

Open City Living

When Maxis announced that the upcoming expansion pack for The Sims 4 would have a city theme, I was overjoyed.  City worlds are always some of my favorites, and the more modern architecture usually is a good fit for what I like to design.

I’ve had my eye on this building from Pinterest for a while, and decided to create my take on it in the game:

What I love about it:  the height, the openness, and the gorgeous huge glass doors and windows.  I incorporated those elements into my design, but I also wanted to play a bit with an aqua concept, using the new “Great Wall of Bubbles” object from the Dine Out game pack.  I thought it might be a cool twist if I used the Wall of Bubbles as windows instead of actual windows.  The resulting effect is quite fun, I think.  I would enjoy having at least one room with windows like that in my own house!

Here are some additional images of the exterior of the build.  I tried to make the architecture interesting from every angle:

Left Side:

Right Side:

Corner View:

Back:

The residence is 3 stories, and you can see from the exterior shots, that while there isn’t a lot of outdoor room (I chose to work with a 20×15 lot size), there is an outdoor bar area, and a nook that features a peek-a-boo hot tub and a relaxing spot for yoga or other meditations.  Here’s a closer look at these elements.

Bar:

Hot tub/Yoga:

Moving inside, the first level provides open living, dining, and kitchen.  This is what it looks like as you enter:

Here’s a closer look at the areas:

Opposite the kitchen is a small full bathroom:

Heading up to the second level, you’ll find a master bedroom with a balcony that overlooks the interior below.  I was going for a built-in aquarium look with the bed as well as a futuristic wall décor design:

The room also features a desk and dresser:

And, as mentioned, a cute balcony:

There is an attached master bathroom that really carries the aqua theme along:

Heading upstairs once more, you reach the second master bedroom.  I had some fun again designing a unique frame for the bed, and having the glass dance floor (from the Get Together expansion pack) acting as a skylight over the room really enhanced the colors and lighting.

This bedroom also includes a dresser and desk, as well as bookshelves, and it has an attached balcony that overlooks the back of the property.

And that’s it for the interior!  Here are some overhead shots to show you the layout of each level:

Top – Roof On (I tried to make a unique design here):

3rd Level:

2nd Level:

Ground Floor:

That concludes my little tour of Open City Living.  I’m excited about exploring the new expansion pack with this home as my base!  I know that apartments are a big part of the pack, and I’m sure I’ll give them a try as well, but I wanted something upscale that my more affluent sims could get into right away.  Since there are two master bedrooms, the home can easily support a couple of singles or romantic couples.  I hope you’ll give Open City Living a try as well!

Open City Living costs $182,160 and is situated on a 20×15 lot (I used Oak Alcove in Newcrest).  It has been thoroughly play tested, and the only issue I found with it was that sometimes, while preparing a meal, sims will use the sink area as if it were a blank counter.  They are still able to properly prepare/cook the meal, so it’s just a weird thing visually.  I tried switching out the counter sink for a pedestal sink, and sims would then use the open counter properly but wanted to go wash dishes in the bathroom.  I opted to go with the original design at that point.

If you’re interested in taking a look at Open City Living in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Enjoy!

Matchmaker

My two big WIPs were hit by new bugs in the last patch and need to wait on fixes, so I decided to create another little starter, this one in a more traditional style of architecture.  I didn’t want to try anything too revolutionary here; just wanted to make something cute.   Here are more images of the home:

Entering the home, you’ll see that it’s a mostly open living space design:

I went with a red, white, and blue theme, not even consciously realizing that I was designing and would be uploading the home around July 4th, but that’s how it worked out.

While I didn’t create my own fireplace design this time, I did try to do something a little special with the backdrop for it:

There’s a small office space to the left:

Here’s a closer look at some of the kitchen area, which provides a pass-through bar:

The home’s key feature is the glassed in dining room, which you’ve gotten glimpses of.  Here’s a closer look:

The sleeping area is small but comfy:

And the bathroom is of course small as well:

Here’s an overhead shot of the property:

And of the living spaces:

And that’s it!  One advantage to designing a starter is that the project gets done more quickly (usually) and takes a lot less effort to show than larger projects. 🙂

Matchmaker costs $19,028 and is situated on a 20×15 lot (I used Oak Alcove in Newcrest).  It has been thoroughly play tested, and I found no issues with it.

If you’re interested in taking a look at Matchmaker in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Enjoy!

Stilted

I was in the midst of two fairly complex and large WIPs and wanted to do something small and quick (as quick as I can manage anyway).  I was struck by this shot of a modern design that I spied on Pinterest:

I loved the simple lines, open balcony, and that stark white.  I didn’t want to go quite that micro though, and I did want to add some pops of color.  The rest of it just proceeded to develop and shift a bit as I worked.  I think the result is a home that any bachelor(ette) sim would be proud to call their pad!  Not enough to this build to warrant a video, so I didn’t create one, but here are some additional images of the exterior.  Front:

Back with Entrance:

A closer look at the pond beneath Stilted:

And the waterfall emerging from a mysterious cave:

I had a bit of fun with a planter design near the entrance:

And I enjoyed creating my own modern welcome mat:

The interior isn’t large, but it’s largely open with plenty of windows, and of course the Get Together dance floor used as a skylight (as well as a … floorlight?).  The photos you’ll see were all taken by my sim photographer in game and are unique.

Images of the living room:

Dining:

Closer look at the dining area at evening time:

I like the way the colors pop even more as it gets dark outside.

Kitchen Nook:

Bedroom:

Bathroom:

Here are some overhead shots to show you the layout of the property and rooms.

Property:

Upper Level:

Living Room:

Kitchen/Dining/Bed:

Bathroom:

Lower Level:

And I can’t resist a few night shots, as I did do some work with the lighting.

A closer look at what I did at the entrance.  It looked so boring to me, so I introduced an indoor/outdoor fish tank with a planter above it.  I think it fits well with the open theme.

Stilted provides 1 bedroom and 1 bath and costs an affordable $40,321.  It is situated on a 20×15 lot (I used Nookstone in Oasis Springs).  It has been thoroughly play tested, and I found no issues with it.

If you’re interested in taking a look at Stilted in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Hope you enjoy it!

Update regarding my previous builds:

As I mentioned in my last post, the 12/4/15 patch introduced a few bugs that have unfortunately caused problems with some of my older works.  I have revised some of them:  Colonial Coalescence, Green’s Blue Victorian, and Chokkaku.  It turned out that Vivid Art Gallery’s issues were mostly corrected with a repair of the game.  The tops of 3 cabinets are still visible through the floor on the third level, but it doesn’t affect gameplay and would be an easy fix for downloaders, so I am letting that one go.  With regard to the rest, I am still waiting on/hoping for a Maxis patch to fix their issues…

Oasis Falls

With Chīsana Hōseki, I felt like I started developing an idea that deserved further exploration, namely using basement spaces to create multi-tiered ponds.  I envisioned a mountain with small waterfalls cascading down into ponds at various levels.  I hadn’t yet created a park in The Sims 4, so I decided it was time to give it a try.  I really like the color and decoration of the debug desert ponds, so I chose to build in the desert.  Oasis Falls is the result, and I feel like I was mostly able to pull off the vision.

Oasis Falls is not just for looks; it provides many activities, including fishing (naturally) swimming and soaking, horseshoes, chess, easels, lounging, snack bar, picnic tables, and kids play structures.  There is also an area with bar, piano, and stereo for adult entertainment.  Static images really don’t do this build justice, so I invite you to take a look at the video I created here in order to see it in action.  If you’re unable to watch the video or would prefer to browse through images, here are more.

Various angles showing the front of the park:

What it looks like from the back (not amazing, since the front is where the action is, and the back is the foundation, but even here, I tried for a few touches):

Enjoy some fishing in one of three ground level ponds:

Don’t forget your fishing pole!

Play some horseshoes or chess:

Here’s a closer look at the kids play area:

Roast marshmallows around the fire or cook yourself up some delicious bar-b-que:

Capture the beauty of nature on one of two easels:

Go grab a snack, and don’t forget to use the conveniently placed restroom!

Enjoy a soak or swim, as well as some yoga or tanning:

Here’s a closer look at the pool, which flows through a cave with a waterfall of its own:

Or you could always lounge around and just do nothing:

If your sim is up for climbing some stairs, there is a deck above the snack bar that provides a decent picnic area:

And on the other side is a corresponding deck with bar, piano, and stereo:

Go all the way to the top and peek through one of the spyglasses (no coins required).

Okay, so the spyglasses are non-functional, but the view is still great from up here!

Here’s what the park looks like from an overhead perspective:

And here’s how I used basement spaces to position a large portion of what you see above ground in seemingly impossible configurations:

I think the park looks pretty at night too, so here are a few shots:

Oasis Falls is unfortunately no longer available in the game.  EA released a patch that caused a change in the functionality of objects placed via basements spaces (the technique I used in order to create the lion’s portion of the build) that caused the design to fail.  They don’t appear inclined to change/fix it, and even if they did, it would require a complete rebuild.  I am not removing this post for the build, because I am still proud of the work that I did on it and would still like to preserve images of it.

 

Chīsana Hōseki (Little Gem)

I was intrigued by a new challenge called “Try Your Luck” in the 4Sims4 Builder’s Contest thread, in which creators were asked to do random dice rolls to determine the build type, lot size, and budget for their builds.  As usual, my luck was a mixed bag.  I rolled Asian style, which is a style I do enjoy, and I rolled 30×20 which is a good size to work with, but of course, I rolled the lowest budget possible, 20k.  Well, I do like a challenge!

I started exploring Pinterest and chose this image as my inspiration:

I particularly liked the idea of placing the home over the water, but given that we don’t have terrain tools in The Sims 4, I would normally be stuck placing the home a full level above the water, which to me looks odd and unnatural.

I had already been toying with the idea of implementing mini levels using basement spaces, so I decided to try my hand at it using the free debug ponds.  It took some doing to get the height that I wanted while still keeping it natural (and in the meantime eating up my valuable budget on landscaping!), but I’m pleased with the end product, Chīsana Hōseki (Little Gem):

Here are additional shots of the exterior.  Front:

Here’s a closer look at the balcony:

Here is a night shot where you can better see the money I invested in sprinklers to give an effect of the water cascading from upper pond to lower.  It’s pretty subtle, and perhaps I shouldn’t have bothered spending the money on them…:

Right Side:

Back:

I had fun with debug objects here constructing a little deco dock with tackle box and fishing pole:

Left Side (which is the entry):

I constructed some custom stepping stones out of mailboxes:

Moving inside, you’ll first find the living room.  In order to help make this room pop, I had my sims take photos of a couple of unique Asian CC pictures I liked.  I had some fun with MOO in here too:

From the living room, you can turn left into the small full bath, which also sports a photo of CC art:

Or head straight on into the kitchen, which features a dine-in island, in case you’d prefer not to eat on the balcony:

The kitchen opens to the bedroom, which is kept private by a unique combination of fencing and blinds.  Another photo of CC art in here:

I came up with the name “Little Gem” in no small part due to the custom night stands I set up using debug rings.

Here are images of the property layout, roofs up:

Main level, roofs down:

I couldn’t afford rugs, so I tried to do something special with the flooring design.

Closer look at living/kitchen:

Closer look at bathroom:

Closer look at bedroom:

Overhead view of tiered ponds:

Chīsana Hōseki is a 1 bedroom, 1 bath home that costs $19,979 and is situated on a 30×20 lot (I used Hallow Slough in Willow Creek).  It has been thoroughly play tested, and I found no issues with it.  I do want to note that due to limited funds, I did not place an outdoor trashcan on the property.  However, there is a nearby community trashcan that my sims used without a problem, and as soon as you have the funds, you can of course add one to the property itself.  Also, the photos are pictured with frames, but the Gallery always strips the frames, so if you’d prefer them back on, just have your sim click on them to replace them (it doesn’t cost anything).

Credits:  I had my sim take photos of wall art created by JomSims2 from her Sulfure Zen Living Room 1 and 2 sets.  Note that there is no custom content in the build itself.

If you’re interested in taking a look at Little Gem in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Thanks for visiting!