EA Creators Camp 2015!

Disclosure: #Sponsored by EA

I was extremely fortunate to be invited to this year’s EA Creators Camp held in San Francisco, California on November 19-20th.  What an opportunity to meet and get to know my fellow simmers, as well as developers, producers, and other members of the EA Sims 4 team!  This year’s Creators Camp was focused on the upcoming expansion, Get Together, and it was exciting to take an early look at what they’ve got in store for us in December.

As I spend 99% of my time building in The Sims 4, I can honestly admit that I hadn’t given this next expansion much thought prior to the camp.  I was, of course, looking forward to seeing what new buy objects and build mode improvements there might be, but the idea of “clubs” didn’t really appeal that much to me as far as gameplay was concerned.  However, I wound up very pleasantly surprised and impressed by what I saw in live mode.  I’ll leave other simmers who attended the camp to cover it in detail, but I really appreciated how many new opportunities the expansion will provide for storytelling and setting up fun scenarios for our sims to act out naturally.  The interface that the team has created for Get Together has numerous options but was still very easy to use.  If I ever do actually focus on playing in live mode, I’m sure this expansion will help me to enjoy it more in many ways.

Before I move on to build mode, I first have to state that the new world, Windenburg, is truly beautiful!  Camp newbie that I am, I neglected to take screen shots of it, but I’m sure you’ll see plenty of them out there soon.  I think it is probably the largest world they’ve created so far for The Sims 4, and if not, it certainly feels that way.  I love how there is more variety in the terrain heights to get away from the “flat lands” we’ve seen in the past, and wait until you see the water features…they’re gorgeous!  There was a great deal of attention to detail paid in this world, and it is just quality throughout.  I took some time to check for some of the bugs we’ve had to deal with in previous worlds, and while my testing was not exhaustive, I am pleased to report that I did not find any of them in Windenburg.  I and other simmers did find other bugs, but since we were able to identify them before release, I hope that means that you will never see them!

When it comes to building, there are so many wonderful new buy objects available in the catalogue, that it was almost overwhelming!  Those who enjoy building cottages and other traditional styled homes will be in heaven with the numerous new European-themed exterior wall styles and décor.  Those of us who tend more toward the modern styles haven’t been ignored either.  There are new objects for us in multiple categories as well.  I think people will be especially excited about the possibilities with some of the new glass objects.  In addition to the glass dance floors that you have already seen (they come in multiple sizes and can also be sized up), there are a couple of other objects as well, and yes, they can all be worked into use as roofing (I used basement spaces yet again)!  I was also excited by some of the new sculptures, lighting, bars, etc.  Here are several screen shots I took, trying to capture all of the new styles and objects.  Note that the wall styles and flooring come in multiple colors, and I typically have selected just a few from each style.  Likewise with the objects – if I had tried to capture every variation, I would have needed two more days at the camp!

Starting with comfort:


Storage (with the new walk-in closets!):

Entertainment and Décor:

More décor:

Lights and Appliances (counters are base game):

New rugs:

Doors and Windows:

Gates and Fences:

Rooftop Décor:

Outdoor objects and new terrain paints:

One thing I was confused about going into the camp was the term “natural pools.”  I felt like I needed to see the build options first hand to understand what they were.  Now that I’ve seen them in action, I think I can clarify for others that might be uncertain – we are still dealing with our original pool tools.  The “natural pool” is not a new type of pool; rather it is a set of objects and options that allow us to create a pool that can indeed look more like a hot spring or other natural formation.  Now, we can change the color of the pool water!  There are some really neat options for this, and we also have new pool trims, including stony ones.  Finally, there are new objects that sit on the pool floor and emit bubbles or steam, as well as some algae that we can place on top of the water.  All of those options plus many new “stone ruins” décor pieces will help us create some beautiful outdoor spaces.  And let’s not forget the new jumping platforms, which I am sure will please many simmers.  Sims can do some fantastic diving animations using them.  Here are some shots:

The shot below shows the different pool colors as well as more décor I was unable to fit into prior screen shots (I’m telling you, there’s a lot of stuff in this pack!):

Not much has changed or was improved in build mode itself.  Despite the variety in the terrain of the world, the lots are still flat and terrain height cannot be adjusted.  There are no new roof types or patterns, friezes, edging, or other improvements to roofing.  There are no new stair types.  I didn’t see any new or enhanced tools in other areas either.  That said, I and the other builders present at the camp did have the opportunity to speak to multiple gurus at length regarding what we really want and need in the game from build mode as it continues to evolve.  Along with some basics, I advocated strongly for giving builders more flexibility and control wherever possible, mentioning topics such as applying levels to individual sections of a build, getting an option to turn snap-to for walls and surfaces off, ensuring that objects that look like they should have corresponding or matching objects, do, and many others.

As I am largely an experimental builder, I was focused on options to enhance our creativity, such as the introduction of a fog emitter style object that would enable builders to create their own FX, a bridge toolset that would enable us to use sliders to create an arched bridge or a hanging bridge, and sliders to let us elevate terrain (without having to reintroduce the CFE cheat).  I had many good conversations, and while of course the gurus didn’t make any promises, I can tell you that they were interested in my feedback and are very passionate about the game and about build mode itself.  They really enjoy our creations so much, and were full of compliments as they watched us work.  I was pleasantly surprised many times during the camp when a guru would come up and get really excited by seeing me do something new with the tools; it seems to be very gratifying for them to see us take their concepts beyond what they had even imagined, and it just goes to show the versatility and power of what they have designed for us.

I left the experience feeling incredibly optimistic for the future of this game.  I think that it is going to continue to take time to get the features we’ve requested, but I do believe that the team is looking into a lot of it and is indeed open to our feedback.  In case anyone is interested in a breakdown of my time, I’d have to say I probably spent around 70% of it building (and I’ll show you a bit of my WIP below), 10% ogling the new objects, 10% testing for bugs, and 10% taking screen shots (that process took way longer than I’d expected – so much stuff!).

Shots of my WIP, which I will finish once I have the pack.  I knew I wanted to work the glass floor into a roof, and I’ve never designed a lounge, so I went for a night club theme:

And here’s the vibe I’m going on for the interior, dark atmosphere but pumped with vivid, fluorescent colors:

I hope that this article will provide some useful information and images for simmers as we head into the expansion and the New Year with The Sims 4.  If you have any questions or comments, feel free to leave ’em below.  Thank you for reading!

Disclosure: #Sponsored by EA

Note: Although my trip was sponsored by EA, my thoughts and opinions regarding the content I reviewed are entirely my own!

Oasis Falls

With Chīsana Hōseki, I felt like I started developing an idea that deserved further exploration, namely using basement spaces to create multi-tiered ponds.  I envisioned a mountain with small waterfalls cascading down into ponds at various levels.  I hadn’t yet created a park in The Sims 4, so I decided it was time to give it a try.  I really like the color and decoration of the debug desert ponds, so I chose to build in the desert.  Oasis Falls is the result, and I feel like I was mostly able to pull off the vision.

Oasis Falls is not just for looks; it provides many activities, including fishing (naturally) swimming and soaking, horseshoes, chess, easels, lounging, snack bar, picnic tables, and kids play structures.  There is also an area with bar, piano, and stereo for adult entertainment.  Static images really don’t do this build justice, so I invite you to take a look at the video I created here in order to see it in action.  If you’re unable to watch the video or would prefer to browse through images, here are more.

Various angles showing the front of the park:

What it looks like from the back (not amazing, since the front is where the action is, and the back is the foundation, but even here, I tried for a few touches):

Enjoy some fishing in one of three ground level ponds:

Don’t forget your fishing pole!

Play some horseshoes or chess:

Here’s a closer look at the kids play area:

Roast marshmallows around the fire or cook yourself up some delicious bar-b-que:

Capture the beauty of nature on one of two easels:

Go grab a snack, and don’t forget to use the conveniently placed restroom!

Enjoy a soak or swim, as well as some yoga or tanning:

Here’s a closer look at the pool, which flows through a cave with a waterfall of its own:

Or you could always lounge around and just do nothing:

If your sim is up for climbing some stairs, there is a deck above the snack bar that provides a decent picnic area:

And on the other side is a corresponding deck with bar, piano, and stereo:

Go all the way to the top and peek through one of the spyglasses (no coins required).

Okay, so the spyglasses are non-functional, but the view is still great from up here!

Here’s what the park looks like from an overhead perspective:

And here’s how I used basement spaces to position a large portion of what you see above ground in seemingly impossible configurations:

I think the park looks pretty at night too, so here are a few shots:

Oasis Falls costs $246,492 and is situated on a 50×50 lot (I used Desert Bloom in Oasis Springs).  It is categorized as a park.  It has been thoroughly play tested, and I found no issues with it.

If you’re interested in taking a look at Oasis Falls in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place thepark in build mode, so that lighting colors and intensities are preserved.  I would recommend turning bb.moveobjects on also, just to be sure nothing is lost.


Ra’s Tower

I recently purchased some of the stuff packs and game packs for The Sims 4 and while taking a closer look at some of the new objects, I was particularly drawn to the Candle’s Crib light from the Perfect Patio stuff pack.  On a whim, I enlarged it (a ton) and thought to myself, wouldn’t it be cool if I could make a home that looks like this…  Using Basement Spaces, a technique I developed for my Clearview series, I was able to do just that!  I’m very pleased with how it turned out:

I wanted to create a video tour for this home, but my computer is currently in the process of dying.  I can still do things like write this blog article, but every time I attempt to run The Sims 4, my graphics card crashes in fairly short order.  I am certain that if I tried to add Fraps to the load, the whole thing would probably explode!  I’ve ordered a new computer (which I’m super excited about), but it will be a couple of weeks before it arrives, and I am not patient enough to wait to publish this build.  Thus, we’ll do it the old fashioned way with static images.  Here are more of the exterior.  Front:

Right Side:


Left Side:

Because I did a lot with color in this build, I’d also like to show you some night shots.  Front:

Right Side:


Left Side:

Moving on to the interior, there are two levels to explore.  Downstairs, the first thing you see is the stairway at the entry:

You’ll see that I placed some of the artwork I did for my Vivid Art Gallery on this lot, as the focus on color is similar.  To the left, you enter the living area:

I used multiple fish tanks for some eye candy here, but the standout feature is the modern, animated fireplace I created.  You really must see it in game!

At the end of the corridor, you can enter the bathroom.  Here is the view back down the hall from that area:

And here is the bathroom.  There is only one bathroom on the lot, so I wanted to make it a special, luxurious space.

I focused on color and unique art.

And then I wanted to bookend the bathtub with fish tanks:

Had we gone right at the stairs instead of left, we would have seen the dining area:

And kitchen:

You may notice that this kitchen does not have a stove.  As with my Clearview series, unfortunately objects like stoves and grills do not work inside an enlarged object placed via basement spaces (whereas many other interactive objects do).  With my Clearview homes, I was able to work with the space in order to attach a separate room or area for the stove that connected to the kitchen, but that didn’t work in this case because the Candle’s Crib light has an absolutely gigantic collision box.  My solution was to set up a nice outdoor dining area in the back, well away from the collision box, with a grill that could be used in place of the stove:

Naturally, I also added the new hot tub!

Heading back into the house and upstairs, you’ll find an extremely large and luxurious master bedroom area.

I wanted to work with the natural structure at the top of the Candle’s Crib light, which I think makes a really nifty and unique accent for the room (the “bars” that go around it).  I originally considered dividing up this space in order to provide more bedrooms, but given the beauty of the pyramid skylight, I really didn’t want to.  Check out that view!

And here’s a daytime shot of the skylight from within the room as well:

So instead, I created an open space, with special touches throughout, including a second animated fireplace, dressing area, piano, stereo and office space.

Note that sims can use the computer, but in one of the little idiosyncrasies of basement spaces, they must sit down in the chair first.

Here are some views to show you the overhead layout of the property:

Here’s a shot looking down through the skylights into the master bedroom:

2nd Level:

1st Level:

Closer view of the Bathroom layout:

Ra’s Tower is a 1 bedroom, 1 bath two story home that costs $93,026 (I was originally shooting for a mid-range price, but I got a bit carried away with pack objects) and is situated on a 20×15 lot (I used Nookstone in Oasis Springs).  It has been thoroughly play tested, and the only thing to be aware of besides the computer requiring that the sim sit first (as described above) is that sims will sometimes route through the glass “walls” of the structure.  This is because the enlarged Candle’s Crib light is placed in the basement and doesn’t really exist at the sim’s level.  If it bothers you, you could place fencing or other non-routable objects around the area to block the sims.

If you’re interested in taking a look at Ra’s Tower in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.


Chīsana Hōseki (Little Gem)

I was intrigued by a new challenge called “Try Your Luck” in the 4Sims4 Builder’s Contest thread, in which creators were asked to do random dice rolls to determine the build type, lot size, and budget for their builds.  As usual, my luck was a mixed bag.  I rolled Asian style, which is a style I do enjoy, and I rolled 30×20 which is a good size to work with, but of course, I rolled the lowest budget possible, 20k.  Well, I do like a challenge!

I started exploring Pinterest and chose this image as my inspiration:

I particularly liked the idea of placing the home over the water, but given that we don’t have terrain tools in The Sims 4, I would normally be stuck placing the home a full level above the water, which to me looks odd and unnatural.

I had already been toying with the idea of implementing mini levels using basement spaces, so I decided to try my hand at it using the free debug ponds.  It took some doing to get the height that I wanted while still keeping it natural (and in the meantime eating up my valuable budget on landscaping!), but I’m pleased with the end product, Chīsana Hōseki (Little Gem):

Here are additional shots of the exterior.  Front:

Here’s a closer look at the balcony:

Here is a night shot where you can better see the money I invested in sprinklers to give an effect of the water cascading from upper pond to lower.  It’s pretty subtle, and perhaps I shouldn’t have bothered spending the money on them…:

Right Side:


I had fun with debug objects here constructing a little deco dock with tackle box and fishing pole:

Left Side (which is the entry):

I constructed some custom stepping stones out of mailboxes:

Moving inside, you’ll first find the living room.  In order to help make this room pop, I had my sims take photos of a couple of unique Asian CC pictures I liked.  I had some fun with MOO in here too:

From the living room, you can turn left into the small full bath, which also sports a photo of CC art:

Or head straight on into the kitchen, which features a dine-in island, in case you’d prefer not to eat on the balcony:

The kitchen opens to the bedroom, which is kept private by a unique combination of fencing and blinds.  Another photo of CC art in here:

I came up with the name “Little Gem” in no small part due to the custom night stands I set up using debug rings.

Here are images of the property layout, roofs up:

Main level, roofs down:

I couldn’t afford rugs, so I tried to do something special with the flooring design.

Closer look at living/kitchen:

Closer look at bathroom:

Closer look at bedroom:

Overhead view of tiered ponds:

Chīsana Hōseki is a 1 bedroom, 1 bath home that costs $19,979 and is situated on a 30×20 lot (I used Hallow Slough in Willow Creek).  It has been thoroughly play tested, and I found no issues with it.  I do want to note that due to limited funds, I did not place an outdoor trashcan on the property.  However, there is a nearby community trashcan that my sims used without a problem, and as soon as you have the funds, you can of course add one to the property itself.  Also, the photos are pictured with frames, but the Gallery always strips the frames, so if you’d prefer them back on, just have your sim click on them to replace them (it doesn’t cost anything).

Credits:  I had my sim take photos of wall art created by JomSims2 from her Sulfure Zen Living Room 1 and 2 sets.  Note that there is no custom content in the build itself.

If you’re interested in taking a look at Little Gem in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.  Thanks for visiting!

Think Inside the Box – Part 3

Welcome to the final part of my Clearview series of homes for The Sims 4.  If you haven’t already, you should take a look at Part 1 and 2 to see how this all came about.  In this post, we’ll take a tour of my third home in the series, Clearview Luxury, designed for sims who love entertaining and demand the very best in amenities.  If you would prefer to watch a video tour rather than scroll through a wall of images, I completely understand, and the video is available here.  If you’re continuing on, here are images of my Clearview Luxury’s exterior.

Front Views:

As with the other two homes, this build features a modern design but is a bit more sedate in terms of its color scheme.  Unlike the other two, it offers not one, but two levels of glass walled skylight-y goodness!  You’ll see more of the structure and levels as we swing around.  Right side:


Left Side:

Here’s a closer look at the outdoor areas beneath the upper pool.  Play area:


Preparing to enter the home, let’s take a closer look at the entry:

I used a debug object for the shiny welcome mat, which goes with the glass flooring.  That flooring is actually the top of a table, enlarged and elevated via the use of bb.moveobjects and basement spaces, a trick I used many times throughout this build and my other two.  It makes for an entry unlike any other!

Heading inside, the first area, which is enclosed in one of four enlarged and elevated display cases from the Get To Work expansion, provides the main living and entertaining area in the home.

To your right, there is an expansive bar:

Unfortunately, this particular bar is decorative.  Your sims can sit, but they won’t be able to make drinks at it.  They won’t get any route failures; they’ll start to make the drink but simply won’t finish it.  I’m sorry about this, but it is one funky thing about placing interactive objects in/on objects elevated using basement spaces.  Most work, but bars are one type that do not.  There is a fully functional bar that you will see in the kitchen though.

To your left, you’ll find plenty of sophisticated seating with an oversized, animated modern fireplace.  I love building these fireplaces!

Here’s a closer look at the fireplace.  You really must see it in game though.

Further along, I’ve placed a glass dance floor with piano and lounge seating, as well as a pool view.

I love how the light glistens on the glass floor!  Sims route on it just fine and can indeed dance on it.

Making your way through the archways to the left, you will enter the kitchen:

In the second shot, you can see my attempt at a custom aquarium to the left.  I was designing this house prior to the release of the spa pack, and even after I knew it would include aquariums, I did not want to require it for this build.  If you have the pack, feel free to replace this with a real one.  Here’s a closer look at it:

More of the kitchen:

Here you can get a glimpse of the outdoor dining area, but before we head out, let me show you the small but full bathroom near the kitchen.

Now, we go out into our second enlarged display case, which functions as a glass walled outdoor entertainment area, complete with dining:

and dancing (on another glass floor):

There is also another large bar and a grill.  However, again, these are decorative.  Neither bars nor grills will function when placed within the display case.  However, there is a functional bar and stove/oven in the nearby kitchen.

Heading in the opposite direction, back through the living room, you will come to a small study:

A guest bedroom:

And a guest bathroom:

Moving on out from there, you will arrive in the third enlarged display case, which houses a pool and exercise equipment:

Tough to beat those wide open views, plus the sunshine streaming in through the skylight!  Let’s go upstairs to check out the master bedroom:

I had fun with the color scheme in here (I tend to like this dark but vivid blue) and again with creating another modern animated fireplace.  Here’s a closer look at it:

More fun than fancy here, but I thought it suited the room.  The master bedroom is open to the master bath:

I went for a much lighter, calmer blue color palette in here, except for the paintings placed by the Jacuzzi tub, which I thought helped tie the room back to the bedroom as well as providing a really cool space for a soak:

Had we taken the stairs up from the guest wing instead, we would have arrived in the children’s bedroom:

I tried to keep it relatively neutral in here, to suit girls and/or boys or perhaps a child and a teen.  There’s plenty of space in the room to reconfigure too.  Here are more shots:

The kids have their own bathroom as well:

Both bedrooms have exclusive access via walkways to the home’s second floor pool, which is housed inside the final display case:

Here’s a closer look:

The views from in here are pretty incredible!  Sims can swim just fine in the pool, but you have to zoom in a bit in order to route them into it.  You’ll know when you’re at the right point when you can see further into the water.

That’s about it, so let’s take a look at the overhead layouts, starting with roofs on:

Roofs off second level:

Roofs off first level:

Master Bedroom and Bath:

Children’s Room and Bath:



Small Bath:

Outdoor Dining/Entertainment:

Guest Wing:

Lower Pool/Workout Area:

The place is quite pretty at night too.  I think it’s worth showing you a few shots:

Clearview Luxury is a 3 bedroom, 4 bath two story home that costs $244,464 and is situated on a 40×30 lot (I used Cacti Casa in Oasis Springs).  It has been thoroughly play tested, and I found no issues with it other than those noted above (the two bars and grill that are not fully functional).  You should be aware that sims can route directly through the glass “walls” of the display cases.  This will probably only happen at the front of the home, since the other two ground level cases are surrounded by fountains which are not routable.

If you’re interested in taking a look at Clearview Luxury in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.

Think Inside the Box – Part 2

Welcome to Part 2 of my Clearview series of homes for The Sims 4.  If you haven’t already, you should take a look at Part 1 to see how this all came about.  In this post, we’ll take a tour of my second home in the series, Clearview Midrange, designed for sims who’ve managed to accumulate enough money in the game to expand a bit and enjoy some amenities, but who aren’t quite ready for mansion level living.  If you would prefer to watch a video tour rather than scroll through a wall of images, I completely understand, and the video is available here.  If you’re continuing on, here are images of my Clearview Midrange’s exterior.

Front Views:

This home is about color and play; your sims should have a blast raising a family here.  Like my Clearview Starter, the design is again modern, and I used basement spaces not only to elevate the enlarged display cases that make up four sections of the home, but also to elevate many other objects, such as the unique center planter display at the entry and the “dots” surrounding various landscaping elements:

Right Side:

I couldn’t resist tossing a couple of the new mirrored windows in there; love how they reflect the desert surroundings.


Left Side:

The unique little circular fountains on either side were elevated using basement spaces.

A closer look at the structure and roofing:

Let’s head inside and continue our tour in the kitchen:

The turquoise “rug” you see is actually an enlarged object (table, I believe) elevated from the basement.  Sims route right over it with no problems.  One thing I want to highlight is the custom backsplash I created over the stove area via photographs:

The stove had to be recessed into this little outlet slightly away from the display case in order to be functional.  Unfortunately, stoves and grills placed “inside” display cases will not work.  Still, I needed something in this recess anyway.  From the kitchen, we can turn and head for the living room:

Here I was excited to try my hand at another modern animated fireplace.  I really enjoy building them and then watching them “crackle” in live mode.

The “rug” in the living room is again actually objects elevated from the basement.  I loved how it enabled me to set up the four black corners.  Heading for the back half of the home, you can see that I set up a unique configuration of book cases as well as a nifty photo of some custom content wall art (credits noted at end):

Now, those book shelves aren’t actually functional, but there is another fully functional shelf in the master bedroom, so I kept these as-is for décor.  You can see that I had more fun with “dots” on the bridge between sections.

Once across, you can turn right to enter the master bedroom:

I liked the idea of placing the head of the bed in the recessed alcove for privacy vs. using window coverings, which doubtless would have looked odd with this configuration anyway.  More “rugs” in here, and I used basement spaces for the nightstand configuration as well.

Returning to the hallway, you can cross left to the children’s room:

More “rugs,” a photo of CC, and really, the views are what speak loudest in any section of this home.  Each bedroom has a large glass skylight above it also, which isn’t really shown in the pictures.  Returning to the adjoining area, finally, you’ll enter the bathroom:

I was going for a bit of a spa vibe in here (was starting to get excited for the future spa pack).  No actual spa objects, as I hadn’t yet purchased the pack, and I was committed to doing these builds without it.

So that’s it for the interior.  Let me show you the overhead layouts for the property.  Roofs up:

Roofs down:



Master Bedroom:

Kids Bedroom:


Clearview Midrange is a 2 bedroom, 1 bath single story home that costs $60,966 and is situated on a 30×20 lot (I used Dusty Turf in Oasis Springs).  It has been thoroughly play tested, and with the exception of the bookshelves in the living room, I found no issues with it (your sim can use the bookshelf in the master bedroom instead).  I do want to note that sims can route through the glass “walls” of the home.  This is because the display containers are elevated from the basement and don’t actually exist on the sims level.  There is no issue with playability, but it might look a bit odd to you.  If it really bothers you, you can block the walls with fountains or other objects that aren’t routable.

If you’re interested in taking a look at Clearview Midrange in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.

Credits: I had my sim take photos of wall art created by Pinkzombiecupcake from her Red modern paintings set found here.  She also took photos of Blue Nature by Neferu found here.  Note that there is no custom content in the build itself.

Think Inside the Box… Part 1

Sometimes in order to think outside of the box, you have to think inside of it first…  Sounds like some bizarre quote from a philosophy class, doesn’t it?  No, it’s just me trying to figure out how to do the impossible in The Sims 4 again!

For a long time, I’ve daydreamed about having seamless glass windows, glass skylights, and glass floors in TS4.  It’s been nearly a year since the game was released, and they’re still not in there.  I decided I was done waiting; basement spaces to the rescue!

I began experimenting with ideas to accomplish my goals with only a relatively simple starter house in mind, as a proof of concept, but as development went on, I began to envision creating a series of homes to cover all aspects, from starter to mid-range to luxury.

It’s taken me a while, but I’m excited to finally present my Clearview series of homes!  These homes utilize enlarged display cases from the Get To Work expansion that have been placed using bb.moveobjects and basement spaces.  They are not only unique in terms of the exquisite, unblockable views they provide but are also fully playable (except for minor exceptions that will be noted), so even though I consider these builds experimental, they aren’t just for show.

Let’s take the tour!  In this first part of a 3 post series, I will start with…the starter!  If you would prefer to watch a video tour rather than scroll through a wall of images, I completely understand, and the video is available here.  If you’re continuing on, here are images of my Clearview Starter’s exterior.

Front Views:

I was going for bright, cheerful colors that carry on from exterior to interior, as well as a modern shape.

Right Side:


The back is pretty sparse due to the budget, but there is plenty of room back there and in the hallway for a study, workbench, etc. as your sims grow their funds.

Left Side:

I used 3 super enlarged display cases from the Get To Work expansion as the glass “boxes” in the home.  I think of them as being similar to shipping containers.  Here is a closer look at the roofing; I did not want to leave the cases completely open, but you can see that there is still a good deal of space for the skylights:

Taking a look at the interior, we don’t actually have to go *in* to see a lot of it, due to the large expanses of seamless glass.  Let’s peer through at the living room first:

Moving inside for a closer look:

I added my sim’s unique photos to several spaces in this build.  They’re a cheap way to add interest to an otherwise fairly bare bones area (since I’m on a starter budget).

Notice the view of the skylight from inside:

Let’s move on to the kitchen.  Here’s the view from outside:

And I just love the view from within the informal dining area:

I had to move the stove and some counters out of the display case as unlike most other interactive objects, stoves will not work if they are in contact with the case.  I think it worked out okay though to have a little half enclosed room connected to the open space.

If you head down the open hallway, you’ll arrive at the bedroom:

Nothing too amazing in here, as it is a starter, but you can’t beat the view!

Across the way, you’ll find the full bath:

And at the very end of the hallway, an area to lounge and again take in the views:

Here are some images of the property and room layouts.  Roofs up:

Roofs down:




Clearview Starter is a 1 bedroom, 1 bath single story home that costs $18,436 and is situated on a 20×15 lot (I used Raffia Quinta in Oasis Springs).  It has been thoroughly play tested, and the only thing to be aware of is that sims will sometimes route through the glass “walls.”  This is because the display cases are actually placed in the basement and don’t really exist at the sim’s level.  If it bothers you, once you have the funds, you could build a fountain around the glass or place other non-routable objects to block the sims.  Another thing to keep in mind is that while you can click on objects to have the sim use them, such as clicking on the couch and having your sim sit, you can’t just click on the “floor” inside the case to have your sims route there.

If you’re interested in taking a look at Clearview Starter in game,  click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  Please be sure to place the home in build mode, so that lighting colors and intensities are preserved.