Vivid Art Gallery

This one’s been in the making for quite some time.  I was inspired by the Barneveld Noord railway station designed by NL Architects:

Obviously, there’s no need for a train station in TS4, so I was originally going to create a residence out of it.  I had most of the structure in place when the announcement for Get To Work expansion came out, and I fell in love with the idea of creating an art gallery that could also function as a home business.  I wasn’t sure what to do once the gurus said we wouldn’t be able to run home businesses, but after the expansion was released, people figured out how to do it.  Since then, I’ve worked steadily to complete the build.

I expanded the space but designed it to preserve the structural and aesthetic essence of the original build’s solid blocks over glass by adding a 3rd level that is mostly glass, corresponding to the ground level.  For a lot of the décor, I focused on working with the crystals and other objects that can be found in the debug menu.  Now that most debug objects transfer to the Gallery, it’s an opportunity to really get creative and design some beautiful structures.

If you’d prefer to skip the avalanche of images below and head straight for a video tour, I’ve got one here.  So many of the features are animated, and the static images don’t really do them justice.  I also show some of the Get To Work retail gameplay in the video.

If you’re continuing on with the blog, here are some additional shots of the exterior:

And here is the entrance into the Gallery:

For the artwork, I wanted to make use of the new photography and paint by reference skills in Get To Work, and after experimenting, I decided that I would go with a sort of neon nights theme – lots of images of lights, crystals, and the animated objects in the game (like the Laser Light Show promo object) by night.

The gallery is confined to the ground floor.  Here are my pictures of the pictures!  These images of the interior were taken at night, so that you can really see the glow of the crystals and the vivid nature of the images.

As you can see, there is a good number and selection of photos and paintings to sell, and there is quite a range in prices too (photos are super cheap – too cheap in my opinion).  One annoying thing is that photo frames are not preserved when the lot is transferred to the Gallery, so unfortunately, your sim will need to re-frame them (I hope EA will fix that soon!).

Also on the ground floor is a public bathroom where I wanted to play a bit with shapes and colors.  I wanted to sort of cut off the two sinks as if in a mirror image.  It was fun how the new Get To Work mirror actually reversed its own colors in the main mirror too:

When they’re done checking out the exhibits (and using the bathroom), sims can exit the ground floor to find a relaxing outdoor area with a crystal themed water feature.  A static image doesn’t really do it justice; you’ve really got to see it in action.

Here are some overhead shots so that you can get a better feel for the ground level.  First, the entire property:

A closer look at the gallery:

Layout of the bathroom:

Moving upstairs, the 2nd level provides a photography studio, lounge, painting area, gym, 3 bedrooms, and 2 bathrooms.  Let’s start with the landing:

I was playing a lot with primary colors on this level as well as creating my own sculptural elements.  When sims arrive, they can head left to a room with a view that has been designated as a painter’s haven:

I deliberately chose the loud rugs with swirls of color you see here, as they reminded me of actual brush strokes.  There is also space in the room for guests to relax, have a drink, and enjoy the artist(s) at work:

Turning right from the stairs, there is a lounge for sims that are waiting for their shot in the photography studio.  It features a vanity and dresser so that they can get their primping and prepping done just outside the studio.

The two slatted doors lead to the photography studio itself.  All of the shots in here are of sims I have created, and most are in keeping with the neon nights theme.

Across from the studio are two bedrooms, the first themed for adults:

The second, themed for children/teens:

Down the hall is a full bathroom:

And a gym:

And last but not least, an extremely spacious master suite with attached full bathroom.  I really tried to make this space special in a lot of ways, especially with my own sculptures, styling effects, and a modern, animated fireplace (inspired by CrazyMattSims wonderful Amsterdam Modern room in which he used crystals to simulate the flames).  Here are some images of the space:

Static images of the fireplace don’t really do it justice, as it is actually animated.  Take a look at the video tour or check it out in game, and I think you’ll like it!

The room features an extra large walk-in closet as well as an attached master bath.  Since the bathroom is open to the bedroom, I kept some of its color by sticking with the turquoise, but switched to yellow as a complimentary color (I’ve got a little yellow running elsewhere through the level too, so it ties together).  Bonus points if you recognize something familiar in the shot above. :)  Here is a closer look at the bathroom:

And that’s it for the 2nd level.  Let’s take a look at the overall layout via the overhead shots:

Closer look at the studio and surrounding areas:

Closer look at the two neighboring bedrooms:

Closer look at the master bedroom and bath with a bit of the gym showing up (in the lower left):

Moving on up to the third and final level, you’ll find open plan living, lounging, kitchen, and dining as well as another full bathroom.  Here, I’ve brought it back to a cooler color palette and more of the neon theme.  First, let’s look at the landing:

The clock is a nod to the original Barneveld Noord’s clock.  You can glimpse a bit of the living room around the corner.

I had fun with height adjustments in this area in order to create a unique, stretched coffee table, and of course there is an assortment of crystals to embrace the overall theme.  You may not be able to tell by these shots, but the painting on the wall is a paint by reference my sim created of lighting art on a lot that I love, Manga Girl House by CobayanBBQ.

I always have to throw a little mirror play into my builds somewhere, and that was the case surrounding this fireplace.  Heading left from the living room, there is a fun, colorful reading nook:

And moving on from there, on either side of building, there are bars with seating at the windows for an awesome view:

Continue from the bars to the kitchen area, divided on both sides, with the sink and refrigerator on one side:

And the stove and trash can on the other.  You can see that a counter along the perpendicular wall bridges the two spaces:

Proceed beyond the kitchen to the large, open dining area.  I threw some orange in here as I felt it helped to differentiate the space a bit and add some new interest:

And finally on this level, is another full bathroom, done in a similar style to the ground floor bathroom, again sort of carving up the space and making a bold color statement:

Here are the overheads for this final level:

Closer look at the bathroom layout:

And because this is a night themed gallery, it wouldn’t do to leave you without shots of the exterior at night:

This concludes our tour; I hope you enjoyed it!  Vivid Art Gallery can be placed on a 40×30 lot (I built it on Municipal Muses in Willow Creek).  Now you might want to sit down, because it costs a whopping $509,871 simoleans to purchase!  It’s definitely not a starter business, but from my play testing, once you can afford it, it will earn you some good money.  In the meantime, you could always just place it in your world and do a little shopping for home décor.  Click here to download the build from the online Gallery.  Or, if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.

Note that in order to retain the lighting colors and intensities, you should add the home to your lot in build mode rather than via Manage Worlds.

If you experience any oddities during placement or play, I do apologize.  I tested this build to the best of my ability, both from a play testing perspective  and in placing it from my Library (several times!).

Thank you for your interest in my creations!

 

Fun with Shipping Containers; Two New Builds!

I’ve been in a bit of a building slump lately.  It often happens to me when there is an upcoming expansion; I feel like I can’t really move forward with my WIPs until I get my hands on all of the new features and objects.  However, the Build ‘n Share group over on The Sims 4 Lots forum posed a new challenge that piqued my interest and wound up being just the inspiration I needed to get back to building!

The challenge was to build a fully landscaped and decorated residence utilizing four 10×4 recycled shipping containers (aka rectangles) placed in the configuration of our choice.  I have always wanted to do a container build, and so many possibilities for placement sprang to mind; I was immediately hooked.  However, this was not going to be an easy challenge with a budget of only 25k to complete the transformation (fortunately the raw containers and lot cost were not part of the budget)!

I threw several different configurations together, and in the end, I had two that I really couldn’t decide between, so I wound up developing both of them!  I decided to choose one to submit for the challenge, and then I’d complete the second however I liked (with no worries about the budget).  Let me show you the official challenge build first:

Welcome to Step It Up!  I opted for a modern design, stacking each container above and to the right of the one below it, with the exception of the fourth container, which I placed at an angle and set up as a pool.

One of my immediate concerns was how to conserve money and yet fully landscape this build.  The resourceful builder will remember that roofing is free!  So I decided to play with roofing as sculpture.  Here’s a closer look at what I came up with in front:

And in back:

I’ve also been looking for an opportunity to use a roofing technique I came up with that creates a checkerboard look, and this seemed like the right build for it:

Here are some additional images of the structure’s exterior:

For the interior, again budget was a major concern.  By allocating one of the containers for a pool, I had saved some money, but that still left 3 empty 10×4 spaces.  I opted for low cost furniture but with the best finishes I could come up with, used floor tiles instead of rugs where it made sense, added debug objects for extra décor (now that they transfer), and kept the style minimalist overall, relying upon pops of color to add more interest.

When you enter the ground floor container, you’ll find the space split between kitchen and dining, with a small half bath.  Here are some pictures:

You may have noticed an interesting painting on the wall in the dining room…  One of my favorite features from The Sims 3 is finally back in TS4 – the ability to share lots with a sim’s own artwork!  It’s such a great option for personalizing a space, and, happily, also at a lower cost than many of the game’s catalogue paintings.  You’ll see a few more on the rest of the tour.

Moving on up to the next container, you’ll find a living area, entrance to the pool, and a child’s bedroom:

Now, on up to the final container, which provides a master bedroom and attached bath:

Here are some overhead shots, so that you can see the layout, working from top to bottom:

I didn’t have the budget to do a ton with night lighting, but I tried to do a bit, so here are a few night shots:

Step It Up can be placed on a 30×20 lot (I built it on Dusty Turf) and costs $31,228.  If you would like to take a look at it in game, click here to download it from the online Gallery.  Or if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.

Note that the lot contains MOO’d and resized objects.  In order to retain the positions and adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds.  I actually advise against turning MOO on for placement, as since the 3/26/15 patch, there have been some issues with placement in build mode with MOO on, and things seem to place fine now with it off.

If you experience any oddities during placement or play, I do apologize.  I tested this build to the best of my ability, both from a play testing perspective  and in placing it from my Library (several times!).  However, the MOO cheat does have its bugs and quirks.  One that I should note is that sometimes when you load a save with the lot, the game may place an object or two in your household inventory.  You can avoid this if you turn MOO on before playing the lot.  Saving with MOO turned on also seems to reduce the frequency of this happening, and unlike in TS3, playing with MOO on does not seem to have any detrimental effects.

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Ordinarily, we’d be done, but I have one more for you!  Now for the unofficial second challenge entry (where budget was not a factor):

This is Per-WadjetYep, it’s different!  I wasn’t originally going for anything Egyptian, but I did want to play with shapes and again make use of roofing, this time as structural support elements, because even though I wound up dropping the budget constraints on this build, it didn’t start out that way.

Once the shape suggested a bit of Egypt to me, I decided to play with that and try my hand at creating the Eye of Horus out of lights.  I was inspired by all of the talented builders who have already created great works of art with the lighting in this game.  Mine is far from that – just a little nod to the greatness I’ve seen.

I also wanted to focus more on water features again with this build.  You can see some of the lower features in the picture above, but there’s another feature by the pool on the second level that I’ll soon show you.  Here are more images of the exterior at night:

Here are a couple of shots of the pool with its water feature:

And finally, a closer look at the eye:

Moving on to the interior, the style is again modern, just perhaps a bit more chic, since money was not such a concern.  From the ground, sims can ascend one of two flights of stairs.  The left stairs take them up to a container split between kitchen and living areas:

If they ascend the right stairs instead, they arrive in a container with a common area, full bathroom, and kid’s room:

I again used paintings created by the sims themselves as part of decorating this build.  Now, we move on up to the final container, and my favorite, the master bed and bath with his and hers closets.

I deliberately set up the space so that the intersecting roofs would be visible, because I think they add an interesting shape and texture to the room.  Also, what I love about it is the lighting.  Because the game does not consider the space a proper, enclosed “room,” it’s letting outdoor lighting in, and in my opinion, it looks much better with the outdoor lighting.  Here’s the rest of the area; closets and bathroom:

And that’s it for the interior!  Here are the overhead shots to show you the property’s layout:

And while I think the lot’s exterior lighting effects show best at night, I thought I’d show you daylight exterior pictures as well:

Per-Wadjet can be placed on a 30×20 lot (I built it on Pebble Burrow) and costs $123,408.  If you would like to take a look at it in game, click here to download it from the online Gallery.  Or if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.

Note that this build also contains MOO’d and resized objects.  In order to retain the positions and adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds.  Again, turn bb.moveobjects off.

If you experience any oddities during placement or play, I do apologize.  I tested this build to the best of my ability, both from a play testing perspective (note that the mirror in the master bath is décor only, but there are other functioning mirrors in the house) and in placing it from my Library (several times!).

If you’ve taken the time to read this entire post, I just want to thank you!  I know it was extra long, so I hope you enjoyed the pictures and descriptions.  I also want to thank the Build ‘n Share crew for creating a challenge that was tough and tons of fun!

 

 

Tru-Log Cabin

In January, Maxis released the first game pack for The Sims 4, Outdoor Retreat.  I was looking forward to it because I love a more nature oriented setting, and I couldn’t wait to build my own cabin in the woods.  There were a lot of great new objects included in the pack, but I was disappointed in the “log style” siding that came with it:

As you can see, it really looks more like striped wall paper.  Contrast that to how log siding was done in The Sims 3:

You might argue that the “logs” were too thin perhaps, but there was no mistaking them for striped wall paper; their textures were right on.  Another thing I felt like I was missing in the pack was a true stone column.

As I looked over the new pack objects, a solution to both of these issues occurred to me; I could potentially stack the log benches or chairs in the walls to simulate log siding, and I could stack the new stone garbage cans to form stone columns.  I always like to find a novel use for new items!  It was laborious, but that’s exactly what I wound up doing, and I hope you’ll like the results.  I call it the Tru-Log Cabin:

This build was inspired by a Sylvan Lake cabin designed by Lands End Developers:

I love all the stone work, the landscaping, and of course the cabin architecture itself.  The new stone benches included in the pack were a great help in constructing the plant terraces and bases for the stone columns in TS4.  I was thinking about trying to construct a large waterfall, but I decided this lot was more suited to subtlety and so designed a small but attractive water feature near the side porch.  I did add some pops of color that you don’t see in the original, but I think it works better that way for the game.

Let me show you more of the exterior.  Here’s another shot of the front entry:

The left side:

A close-up of the water feature:

The right side (this is right on the property line, so not much landscaping here):

The back:

A close-up of the picnic area:

When it came to the interior, I was going for a rustic and romantic feel, using plants as often as I could without overwhelming the relatively small spaces.  As you enter the home, you’ll first step into the split kitchen area.  This is similar to the inspiration home’s interior design:

I would have preferred to go with an open ceiling area similar to what you see in the inspiration, but it really isn’t possible in TS4 right now.  Exposed roofing is just plain ugly and dark, and there are a lot of graphical glitches, so it just doesn’t work.  Here’s what I came up with instead:

The kitchen is open to the dining and living areas on the main level:

It’s tough to get a good picture of the sitting area by the fireplace because it is so small, so here’s a more overhead perspective:

I tried to do something a little special with the bookcase, again using the stacked garbage cans as columns:

I also added a little nook with a bar and more private seating:

Also on the first level, there is a bedroom and full bath.  Here’s a glimpse of the hallway leading to them:

Here is the bedroom; I was definitely going for some romance in here:

And the rustic but serviceable bathroom:

It’s such a small space, that it was tough to get decent pictures of it, but take a look at the overheads a bit further down to get a better idea of the layout.

Moving upstairs, here’s a couple of shots of the landing:

There are two bedrooms and one full bath upstairs.  With the master, I wanted it to be spacious, airy, and again romantic:

The second bedroom has been decorated for a child:

And finally, the shared bathroom:

Here are the overhead shots to show you the layout of the property:

2nd Floor:

Close-ups of bedrooms and bathroom:

1st Floor:

Close-up of bedroom and bathroom:

And I’ll close out with some night shots:

Tru-Log Cabin can be placed on a 30×20 lot and costs $202,956 (or $1,984/day to rent).  If you would like to take a look at it in game, click here to download it from the online Gallery.  Or if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.  I also created a video for this build, which you can view by clicking here.

Note that the lot contains MOO’d and resized objects.  In order to retain the positions and adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds with MOO turned on (CTRL-SHIFT-C to bring up the cheats console, then type testingcheats on, and then bb.moveobjects).  Once the lot has been properly placed, you should be able to turn MOO back off (just type bb.moveobjects in the cheats console again) during play.

If you experience any oddities during placement or play, I do apologize.  I tested this build to the best of my ability, both from a play testing perspective (the only issue I found is that the downstairs bathroom mirror is not entirely functional; just use the mirror in the bedroom next door) and in placing it from my Library (several times!).  However, the MOO cheat does have its bugs and quirks.  One that I should note is that sometimes when you load a save with the lot, the game may place an object or two in your household inventory.  You can avoid this if you first go into build or play mode on another lot and turn MOO on before playing this lot.  Saving and/or loading with MOO turned on seems to reduce the frequency of this happening, and unlike in TS3, playing with MOO on does not seem to have any detrimental effects.

 

Moody Blues

Sims 4 builders received some happy news in December in the form of one of our favorite cheats that we have long missed from The Sims 3 being patched into Sims 4, bb.moveobjects, formerly and affectionately known as “MOO.”  The cheat allows us to theoretically place any object in any location, and the developers gave us a bonus in that we could also height adjust objects, which is new in TS4.

I was incredibly excited as there several things I have been wanting to do but couldn’t without MOO.  As you’ll see in my newest build, Moody Blues, I tackled a few of them with varying degrees of success.  The new MOO is not without its foibles, unfortunately, but  I hope that over time it will smooth out.

Moody Blues was inspired by another real home called the D-House by Tamizo Architects:

It’s a relatively simple structure, but to me, very striking.  I love the contrast between the dark grey brick and white walls as well as the reflective glass (which I knew I couldn’t do in TS4 but maybe one day).  As I worked on the structure, I felt it was looking a little squashed, so I brought the white column portion up one more level, and I really like the height offset it provides:

When it came to the back of the house, I was not quite as inspired by the original:

It just needed something…like a pool!  Make that two pools!  And how about a waterfall?  Might as well make two!

This is where I got to have some real fun with MOO, using it to build water features.  They were kind of my signature in my TS3 builds, and I was so happy to be able to create them once again!  I wanted to make them very modern and in keeping with the rest of the structure.  I also used a lot of color so that they would light up nicely at night:

Let me show you a bit more of the exterior:

As you can see from the images above, I built a second structure at the back of the property with a long, glass walkway bridging it to the main house.  The lower story of the second building contains a gym and the upper, a bar, which you’ll see more of soon.

The name “Moody Blues” riffs on MOO of course, and also the emotions that were added with TS4, but it actually originated from my work on the outdoor bar area where I was experimenting with trying to work in a color gradient of sorts:

I really liked the look of it, and so repeated the technique a bit in the driveway, walkway, etc. and of course the colors are also reflected in the pool lighting and waterfalls.

Here are a few more exterior shots I like:

No, those aren’t real lounge chairs – I wish!  They are MOO’d chairs and settees, but sims can sit on the settees at least.

And I couldn’t resist a couple of behind-the-waterfall shots.

Moving on to the interior, I carried the lighting theme on inside, and I really wanted to tackle doing something with the ceilings.  I have been annoyed by the utter lack of options for ceiling recolors and decoration in TS4 from the beginning.  I’ve done some work in previous builds with shelves and thought that MOO would make it easier.  Unfortunately, it didn’t really, so I didn’t attempt further ceiling work in other areas, but I do like what I managed on the ground floor:

I hope it at least gives the living room a bit more interest.  I also did a lot of MOOing of furniture in this room.  There is some tessellation in live mode, but I liked the combinations too much to be bothered by it.  Here are some closer shots.

 

Again, with the kitchen, I tried to add to the ambiance with ceiling shelves as well as curved counters that have the look of wrapping around the walls.

The kitchen is open to the dining area (the entire ground floor is open concept):

And a small full bath completes the ground floor of the main building.

Because it is so small, it’s really best viewed from above:

Heading upstairs, I once again tried to make the landing a bit special, this time by creating my own “aquarium.”

 

This was an experiment with limited success.  I built a 2×2 pool, placed a window and MOO’d counters to give it the correct exterior, and then placed objects inside that I hoped would give it that fish tank feel.  However, at this point, we are pretty limited in terms of objects that we can use for a project like this (sunflowers as sea grass are not exactly ideal).  The other problem I ran into was window reflections dulling the interior lighting and clarity.  There just seemed to be no way to get it to be as clear and bright as I wanted when viewed through the window.  Also, I found that fountains placed inside don’t show up at all (I was hoping to give it sort of a bubble effect).  What is cool though, is that when viewed in live mode, you can watch the water shifting, which has a very realistic look.    At any rate, I think it illustrates what I hope can be done with greater success in the future.

The landing also has a small area for chess with a great view:

There are 3 bedrooms with 3 attached bathrooms on this level.  I will start with the largest master:

Lots more MOO and light play here obviously.  I also created a special little partly open closet/dressing area:

The master bath for this room is long but narrow, so a bit of fish eye lens in the photos can’t be avoided.

Here is the second master bedroom:

It definitely has the best view!

And a fun little closet area:

Its attached bathroom is pretty narrow:

It is really probably best viewed from above:

The final bedroom is decorated as a child’s room.  I wanted to do something special with the bed but had some trouble with enlarged shelves.  I was still able to do something fun with smaller shelves over the bed though:

The kids attached bath is again pretty narrow but cute, I hope:

Here’s a shot of it from above so you can get a better idea of the layout:

Let’s move on to the secondary structure.  To get there, you can exit on the ground floor or cross the long second story walkway.  Let’s do the latter:

We can always pause to get another view of the pools:

After crossing, you enter the bar area:

And you can then head downstairs and enter the gym with its pool view:

One thing I did with MOO here was to stick a couple of TVs on the treadmills.  The runners could gaze into the pool, but I thought they might want a bit more entertainment:

From a play mode standpoint, it doesn’t really work as one might wish; another sim has to turn on the TV and be watching it.  The sim on the treadmill doesn’t actually watch it.  But hey, it could still work for pictures.

The gym also has an attached small full bath:

It’s again probably better viewed from above:

Let’s close with overhead shots to show you the layout, starting with the entire property:

2nd Level:

Closer view of the large master:

Closer view of other two bedrooms:

Ground Floor:

Closer view of living area:

Closer view of kitchen/dining and downstairs bathroom:

Bar:

Gym:

And that concludes another build!  I certainly faced my fair share of challenges getting this one done, and I had to make several compromises to my original design.  MOO did not turn out to be as stable or predictable as I’d hoped, and there are still a lot of challenges to precise placement even when using it.  Nonetheless, I still feel like my creativity has more space to roam now, and once the glitches are fixed and the game is enhanced, it should really burst the doors wide open!

Speaking of trying new things, I decided to attempt to create a video for the build and actually managed to figure it out!  Feel free to view it on youtube here; I wanted to get this house on video so that I could show off the waterfalls and aquarium in action.

Moody Blues is situated on a 40×30 lot (I used Arid Ridge in Oasis Springs) and costs $341,167.  If you would like to take a look at it in game, click here to download it from the online Gallery.  Or if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.

Note that the lot contains MOO’d and resized objects.  In order to retain the positions and adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds with MOO turned on (CTRL-SHIFT-C to bring up the cheats console, then type testingcheats on, and then bb.moveobjects).  Once the lot has been properly placed, you should be able to turn MOO back off (just type bb.moveobjects in the cheats console again) during play.

If you experience any oddities during placement or play, I do apologize.  I tested this build to the best of my ability, both from a play testing perspective (the only issue I found there is that sims can’t dance with the stereo positioned as I have it; if this bothers you, just re-position it) and in placing it from my Library (several times!).  However, the MOO cheat is a new addition to the game, and it does have its bugs and quirks.  One that I should note is that sometimes when you load a save with the lot, the game may place an object or two in your household inventory.  It seems entirely random as to whether this happens or not and which object(s) are selected.  You can either try reloading or just replacing the objects if you know where they went (turn MOO on first).  Or you could just ignore it if they’re not objects you’re particularly concerned with (a soap dispenser perhaps).  Saving and/or loading with MOO turned on seems to reduce the frequency of this happening.

Open Corners

How do you follow up a build like my Rock N Roll House that I posted last month?  Well, the answer is… not easily!  Inspiration like that just doesn’t strike every day, at least not for me.  I’ve had several “normal” builds in the works for a while now and decided to follow up on one of them.  This one is something of a companion piece to my Brick Wall House. Like the Brick Wall, Open Corners was inspired by a real life home designed by 123DV Architects.  I liked the concept they were playing with here – a very boxy design but broken up by lots of glass: However, as I worked the design in The Sims 4, I found that it was just falling pretty flat and needed some jazzing up.  I decided to extend the second floor deck out in order to provide more space for entertaining and taking in the views.  Also, the brick pattern was looking pretty monotone, and this particular build doesn’t have such striking architecture to carry it off, so I broke it up a bit with another wall style.  I don’t know that there’s much of a “wow factor” with this build (and it’s Gallery picture is certainly disappointing), but I still tried for small innovations where I could, and I’m pleased with how it turned out. I’ll show a bit more of the exterior during the daytime: The second story deck deserves a closer look.  It comes complete with a nearly 360 degree bar as well as a cozy outdoor fireplace area and a special ceiling treatment:   I do love the house at night; I couldn’t resist playing a bit more with colors and water features, even though this was not technically a rock star build: Moving on to the interior, the entry provides a good bit of room for shoes/coats/storage but in a very open way. To the immediate left is a small but full bathroom: The rest of the entire downstairs is open concept, so I will simply highlight each area in a clockwise fashion.  We’ll start with the kitchen: We continue to the dining area: There’s an artist’s nook in one corner. And as you can start to see, a sitting area to the right of it: Continuing clockwise, is the den, with a TV, bookshelf, and fireplace. That’s it for downstairs, so let’s head up.  It’s tough to see it, but I tried to make even the landing interesting with the opposing stairs and clear glass structures.  You can get a better idea of the layout of it when you view the overhead shots though. From the landing, sims can exit directly to the deck, which we’ve already seen, or they can enter one of two master bedrooms, each with its own walk-in closet and separate entry to a shared master bath. The first bedroom:   The second bedroom: And the bathroom they share, which is narrow but long: One final room to show you; its entrance is from the deck.  I’ve currently got it set up as a home gym, but it could easily be reworked for a third bedroom, hobby room, etc.  Here’s how I decorated it: Last on the list, the overhead views. 1st Floor: 2nd Floor: Open Corners is situated on a 30×20 lot (I used Dusty Turf) and costs $190,117.  If you would like to take a look at it in game, click here to download it from the online Gallery.  Or if you prefer, you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations. Note that the lot contains resized objects.  In order to retain the adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds.

Rock n Roll House

My latest build sort of came out of nowhere, interrupting my other projects.  It started from an abstract idea I had to build a small house, maybe a starter, that would vaguely suggest the shape of an electric guitar.  However, to my surprise, as it developed, it got more and more literal (and much bigger – it wound up on a 50×50 lot).

I have poured the hours into this one, but I had so much fun designing it, every aspect of it really, because I was trying for something really different.  Also, I finally had a chance to really get into playing with lighting.  Oh, and it has nothing to do with Build ‘n Share this time!

As you can see above, in addition to the unique exterior architecture, this $472,821 four bedroom, four bath modern mansion also sports a huge piano pool with (decorative) diving board and beautiful gardens.  But pictures definitely speak louder than words in this case, so let’s get on with some!

First, I want to show more of the exterior.  Here’s what the front looks like at night:

And a closer look at the walkway and “neck” or extended balcony:

A view of the front entry:

A view of the side of the property (back exit of house):

And I really love the back at night, so here are a few more shots of it:

I love the house at night obviously, but it looks great by day too:

Before we move on to the interior, I’d like to show a few more specific outdoor areas.  First, the front gardens:

For technical reasons, I didn’t know quite what to do with the little area just outside of the back exit, but I found a humorous approach for it:

Also, it’s tough to see in those panoramic shots, but I’ve got a little gnome eagerly anticipating her first dive:

Okay, so the reality is, she hates me!  She has a great view though:

Here’s a closer look at the covered outdoor dining/bar area:

You can just see a hint of the mini-garden beyond.  Here’s a closer look:

And it would probably be good to see it by day too:

Here’s the outdoor bathroom (conveniently located right by the pool (in the diving board structure):

Let’s head inside now.  My goal for the interiors was to do my best take on a color saturated, over-the-top rock star style.  If you were to arrive for the nightly party (fashionably late of course), this is how the tour might go.

Front entry:

Psychedelic stairs:

Side note:  I actually wanted to name this build “Psychedelic Rock House,” but I was worried that some might find the context of the word offensive.  If they were to report the lot, Maxis might have to remove it from the Gallery.  And that would really suck!  In the end, I took no chances, but now you know the real name. ;)

To the right of the stairs, is the living area:

I really liked setting up the unique wall features using animated signs that I’m sure Maxis intended for commercial use, but they work so well through the window (see it in game for the full effect).

To the left of the stairs is the music area.  I imagined a small group, maybe jazz players, able to entertain the entire downstairs (because it’s open concept).  Definitely looking forward to Maxis adding that real band functionality in the future.

Again, you can see the signs through the window in the third image (and if you look closely a galaxy spinning in the small windows.  Yes, once I fall in love with an idea, I tend to use it…a lot!

Walking down the hallway from the piano, you will find the bar on your left:

Turning from the bar, you’ll find the dining area centrally located between the bar and kitchen:

And naturally, this leads us to the kitchen:

You can see that throughout this level, I took a lot of chances in terms of combining different patterns/styles and some quite loud colors, but I figured if anything should be over the top, it’s rock ‘n roll!  It doesn’t get much more demure on the next level, so let’s head on up:

I wanted this large second floor room to be mostly open (only the pillars divide it and to include a lot of activities but also have a few spots where sims can just sit and observe:

To the left, artists young and old can hone their skills, play video games, or settle in for a good read:

To the right, it’s game time!

There’s also a chess table tucked out of the way, as you can see in this shot looking down the length of the room:

From this activity hub, you can also access a small home gym (time to work off all those nights at the bar!):

And also a full bath:

But of course the real place to be on this level is out on the extended balcony, sitting at the bar and enjoying the views.  It’s a long walk, but it’s worth it!

On to the third floor, our final destination in this rockin’ tour.  View from the landing, again playing with color and the signs:

To the left is the first of two master bedrooms:

I went a touch more romantic with the wall features in these rooms:

To the right is the other master:

Both bedrooms share a full bathroom:

And they also share a balcony with a bar.  They can choose to socialize or keep their distance, as they please.  Violins are there to set a more romantic mood:

The other two bedrooms on this level are designed for a teenager and child/baby.  We’ll look at the teen’s room first.  I was definitely going for a cluttered, somewhat rebellious vibe:

And now the child’s and/or baby’s room (could hold both).  Originally, this room was pretty mundane.  I looked through the stock EA kids wall papers and furniture, found some styles/colors that worked together, and just went with it.  But I had to ask myself, where was the rock ‘n roll?  So I took a second pass at it, and I like it much better now:

Last, and if I’m honest, least in terms of my favorite spaces is the kids’ shared bathroom.  It started as another fairly formulaic room.  I altered the lighting to at least achieve more of an effect, but I didn’t really revise it beyond that.  The thing is, I really wanted to complete and publish this build before Dragon Age Inquisition comes out next week. :P  But here it is…I can’t imagine anyone downloading this build (or not) due to one of the bathrooms anyway. ;)

Here are the overhead shots, so that you can have a look at the entire layout.

Property (roofs up):

Ground Floor:

2nd Floor:

3rd Floor:

Outdoor Dining/Bar:

If you would like to take a look at the Rock n Roll House in game, click here to download it from the online Gallery.  Or you can search for it in the game Gallery by its name, or by my hashtag, #bryscreations.

Note that the lot contains resized objects.  In order to retain the adjusted sizes, please add the home to your lot in build mode rather than via Manage Worlds.

Also, there is one small glitch I encountered in this build.  In one small area outside, my walkway designs would not remain as I had placed them; the game kept switching the tile orientations.  I have deleted and recreated them I don’t know how many times, but they continue to get turned around.  It is very minor, and you can easily tweak them back to how they should be if it bothers you.  I will be reporting this bug, and I hope Maxis will fix it soon!